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Pojo's Magic The Gathering Card of the Day
Daily Since November 2001!

Image from Wizards.com

Alara Reborn

Reviewed June 8, 2009

Constructed: 2.50
Casual: 3.00
Limited: 3.25
Multiplayer: 2.50

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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Card of the Day Reviews 



Why is it worth requiring two colors just to play a Pacifism effect when you could play, well, Pacifism? Well, the "remove from game" clause means your opponent can't get his creature out from under it with a bounce spell or a "target creature gains pro: white until end of turn" effect. It also means that if they pull a Naturalize to kill the Aura, you could theoretically target the creature under it with something in response, triggering the RFG ability and keeping them from getting their creature back. Also, it being multicolored "turns on" the Blades, as well as things like Rhox Meditant or Mirror-Sigil Seargant.

Constructed- 3.5
Casual- 3.75
Multiplayer- 3.75
Limited- 4

David Fanany

Player since 1995


I have been a fan of the original card Pacifism for about fourteen years now. I've played with most of its variants, too, from Mercadian Masques' Arrest to Saviors of Kamigawa's Cowed by Wisdom, and I'm sure I'll like Crystallization just as much. With Pacifism, the cost has always been great and the effect always useful, but sometimes you have to use it on a creature that has an activated or, heaven forbid, a static ability that still benefits your opponent. Crystallization does give you an option against such abilities, even if it usually requires spending a Giant Growth or Resounding Roar on something other than your own creature (but see Friday, June 12th). I like it.

Constructed: 3/5
Casual: 3/5
Limited: 3/5
Multiplayer: 2/5






Constructed: Pacifism with a twist. Nice idea but Path to Exile does a good gob of removing a creature from the game.


Casual & Multiplayer: There is alot of casual players that us Pacifism in their white decks. Maybe this will cross over blue green decks.


Limited: It is creature removal that will stop alot of their big bombs. Pick up some pingers and remove them from the game.


Overall a good card that can fit in any blue green and white decks.


Constructed: 2

Casual: 3

Multiplayer: 2

Limited: 4




Paul Magic The Gathering COTD: Crystallization

Welcome back today’s card is a powerful pacifism variant available to both G/W and U/W. Crystallization cost a total of two mana and prevents the enchanted creature from attacking or blocking and has the added bonus when the enchanted creature becomes the target of a spell or ability remove it from the game. This ability allows you to not only stop a powerful or annoying creature from attacking but also serves as a form of semi-removal to completely remove a creature from the game. In constructed there is much more powerful creature removal available especially in Standard in the form of Oblivion Ring and Path to Exile, I doubt this card and its situational removal will make a splash in any constructed formats, as its an enchantment that’s destroyable if they draw into a way to remove it and its only situational removes creatures from the game. In casual and multiplayer stopping the biggest threat with the added bonus of removing it from the game is tempting, if you’re in two colors including white there is no reason to not run this over pacifism. In limited pseudo-removal and the ability to stop a threating creature could be helpful if you’re in color.

Constructed: 1.0
Casual: 3.0
Limited: 3.0
Multiplayer: 3.0

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