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Pojo's Magic The Gathering Card of the Day
Daily Since November 2001!

Morbid Bloom
Image from Wizards.com

Morbid Bloom
Alara Reborn

Reviewed June 19, 2009

Constructed: 2.50
Casual: 3.00
Limited: 3.75
Multiplayer: 3.25

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all our 
Card of the Day Reviews 


Morbid Bloom

This might work in a Doran deck where you've likely got high toughness dudes in your graveyard, or if you just want to get rid of some nasty Unearth dudes your opponent has. Trouble is, most unearth creatures don't have enough toughness to make it worth six mana to get that few tokens so you might be best off just getting five 1/1's off your own dead Doran.

Constructed- 2.5
Casual- 3
Multiplayer- 3.5
Limited- 3.75

David Fanany

Player since 1995

Morbid Bloom

Strategists like to talk about the two-for-one, where you net two cards or two effective cards by playing just one. The "other" two-for-one, where you have the effect of two cards in just one, is discussed less, but can be just as valuable. Graveyard recursion strategies are periodically strong, from Dredge in Extended to Elementals in Standard to Unearth in limited; you need to stop them, and you need to get your own creatures on the table, so why not do both at once? It's on the expensive side, but sometimes the best things are worth waiting for.

Constructed: 2/5
Casual: 3/5
Limited: 3/5
Multiplayer: 2/5




Morbid Bloom


Constructed: If there happen to be a Wall of Denial in the graveyard than you have a lot of tokens. Other than that will not see much play if any.


Casual:& Multiplayer: You will always find fun stuff in other players graveyards.


Limited: Creature advantage in limited is always good. Too bad it is not a instant.


Overall a cool card, very expensive in casting cost.


Constructed: 3

Casual: 3

Multiplayer: 4

Limited: 4




Paul Magic The Gathering COTD: Morbid Bloom

Welcome back today we are reviewing a horrible graveyard disruption from Alara Reborn. Morbid Bloom costs six mana in the combination of B/G, holding back six mana for the appropriate timing to hose a certain creature card in a graveyard from the game, totally worthless. We have a plethora of graveyard hosing cards in all competitive formats that this card should never be used ever. If you are tempted to use this card use Fairie Macabre, Relic of Progentius, Tormods Crypt all effectively nuked graveyards or particular cards that are troublesome. The tokens generated from this card are nearly worthless they can chump block or swing for a couple damage but their existence is mostly irrelevant as board sweepers make your mana investment laughable. Casual and multiplayer any of the aforementioned cards plus hundred others effectively nerf graveyard shenanigans more reliably and at instant speed. Limited near useless unless you need extra creatures from the token. Don’t play this card it’s extremely narrow and even if it cost half as much wouldn’t see much play. Overall a card with narrow applications, sorcery speed and expensive mana cost put the final nail in the coffin.

Constructed- 1.0
Casual- 1.0
Limited- 1.5
Multiplayer- 1.0

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