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Pojo's Magic The Gathering Card of the Day
Daily Since November 2001!

Necromancer's Covenant
Image from Wizards.com

Necromancer's Covenant
Alara Reborn

Reviewed June xx, 2009

Constructed: 2.33
Casual: 4.00
Limited: 3.33
Multiplayer: 2.87

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all our 
Card of the Day Reviews 

BMoor

Necromancer's Covenant

This is too slow for most tournament decks, and it's in Esper's colors while most of the good Zombies are in Grixis. But a Zombie deck should definitely run this card-- the Zombie strategy of recurring dead creatures leads itself to a slow, inevitable win, and this backs that up mightily by giving you fresh recruits, and a way to seriously bolster your life total.

Constructed- 2
Casual- 4
Multiplayer- 4.5
Limited- 3.5

David Fanany

Player since 1995

Necromancer's Covenant

Like Sages of the Anima earlier this week, this card almost demands you find a clever interaction for it. Even if it's expensive for constructed, I'm sure there's something fun you can do with it - you'll note that it affects all your Zombies, not just the ones it creates, and that you can target yourself if you want to. And its art is pretty neat, too.

Constructed: 2/5
Casual: 4/5
Limited: 2/5
Multiplayer: 2/5
Miguel

Thursday

6-18-09

 

Necromancer's Covenant

 

Constructed: Nice card. A little to slow for Standard. Good against Unearth cards.

 

Casual & Multiplayer: You will have to target someone. Or yourself.

 

Limited: Could give you get creature advantage and if you pick up some extra Zombies the lifelink is a plus. I would highly pick it for use and hate draft.

 

Overall a cool card.

 

Constructed: 3

Casual: 4

Multiplayer: 2

Limited: 4

 

Later

Miguel

Paul Magic The Gathering COTD: Necromancer’s Covenant

Welcome back today’s card is one of the enemy aligned W/B cards of Alara Reborn. Necromancer’s Covenant allows you to remove all creatures from target player’s graveyard from the game, for each creature removed this way you get a 2/2 black zombie creature token. Additionally it grants all zombies you control lifelink. Six mana most likely means you will be playing it late game as a finisher having an army of lifelinking zombies is an interesting prospect but the reality of the card is that it relies on creatures to make it effective, granted it brings its own creatures to the party, Necromancer’s Covenant is expensive for a marginally useful ability. The tokens it creates can easily be dealt with by Maelstrom Pulse, Wrath of God, Infest, Volcanic Fallout and other board sweepers. In standard I doubt this card will see much if any play, its to creature oriented to be a finisher yet that’s its practical application. No deck in current standard runs enough zombies to make this card worthwhile although a deck using B/W tokens, Stillmoon Cavalier and other zombie cards, Windbrisk Heights to play spells for free could be an interesting experiment possibly a strong deck. Necromancer’s Covenant has potential in Standard, in other competitive formats Covenant doesn’t make the cut. In casual and multiplayer the only thing cooler than zombies is having zombies with lifelink! I predict this card could help promote unorthodox B/W zombie decks that boggle the imagination of players. In limited the hosing your opponent’s graveyard may give you a token swarm to finish the game with and the lifelink for your original zombies can lead to an overwhelming advantage of creatures. A slightly below average card that gives players a large amount of place to explore in the combination of B/W.

Constructed- 2.0
Casual- 2.5
Limited- 2.5
Multiplayer- 2.5
 

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