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Pojo's Magic The Gathering Card of the Day
Daily Since November 2001!

Giant Ambush Beetle
Image from Wizards.com

Giant Ambush Beetle
Alara Reborn

Reviewed June 16, 2009

Constructed: 2.17
Casual: 2.87
Limited: 3.25
Multiplayer: 2.50

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all our 
Card of the Day Reviews 


Giant Ambush Beetle

You could call it a kill spell, but if you're opponent doesn't have any untapped creatures (or all its creatures can tap for an ability and therefore not block) it doesn't kill anything. Really the strength in the Beetle lies in that it can be a targeted kill spell, but it also leaves a creature behind. In that sense, it's card advantage.

Constructed- 2.5
Casual- 3.5
Multiplayer- 3.5
Limited- 3.75

David Fanany

Player since 1995

Giant Ambush Beetle

You'd think it'd be hard to get ambushed by a beetle that large - but it has haste, so I guess it must be pretty fast! Gameplay-wise, the Beetle is best in crowded creature standoffs, to keep a scary opposition creature from blocking something else. We're seeing walls again in constructed like it's 1995 or something, so don't underestimate this guy.

Constructed: 2/5
Casual: 2/5
Limited: 3/5
Multiplayer: 2/5




Giant Ambush Beetle


Constructed: I have not given much though on how to use this card. If it had first strike or deathtouch, now that would be awesome.


Casual & Multiplayer: This will be a fun card to pick on the small guys at the table.


Limited: I will have to actually draft this card to see how it will play out. Did not see any in the last draft we did with Shard, Conflux and Reborn. I think it can be a good pick. With they change of rules with combat damage not using the stack, this card could be good.


Overall a interesting card that we have not explored yet.


Constructed: 2

Casual: 3

Multiplayer: 2

Limited: 3




Paul Magic The Gathering COTD: Sages Of The Anima

Welcome back today we have an interesting U/G Elf Wizard from Alara Reborn. Sages Of The Anima is a creature card that helps to promote heavy creature builds. The problem with this lies in the fact of the abundance of creatures more playable then Sages. Any deck focused on intensive creature interactions has less expensive creatures it would more than likely rather play. Sages ability to net you insane card advantage however can not be ignored, getting up to two additional cards a turn especially creature threats you can rush the board with or hold onto is a truly advantageous ability that rewards packing your deck with creatures. In current Standard I don’t see this card making to big of an impact on the metagame not only is it expensive it requires a combination of colors only Bant could truly exploit, yet Bant decks have an alarming amount of quality cards available to them that this card I feel may not see any play in Standard until after rotation. In Extended, Legacy, and Vintage the creature nabbing advantages of this card are not needed and are superfluous. In casual and multiplayer the ability for a green/blue mage to manipulate his or her library and draw into an excessive amount of creatures to keep a presence on the board should not be undervalued. A respectable body attached to a killer effect and Elf and Wizard creature types could propel this card into certain casual decks that could realistically run a high creature count and overwhelm opponents with advantage. In limited the ability to reliably get your hands on more creatures could provide an asset and a liability as it may push your other powerful cards to the bottom of your library. Limited this card is a gamble if you have enough solid and bomb creatures to justify running it, it could be a powerful card.

Constructed- 1.5
Casual- 3.5
Limited- 2.0
Multiplayer- 3.5

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