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Pojo's Magic The Gathering Card of the Day
Daily Since November 2001!

Image from Wizards.com

Thought Hemorrhage
Alara Reborn

Reviewed June 1, 2009

Constructed: 3.75
Casual: 3.00
Limited: 2.00
Multiplayer: 2.50

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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Card of the Day Reviews 


Thought Hemorrhage

Ideally, you can sneak a peek at your opponent's hand the turn before playing this, maybe with Brainbite, and guarantee a smack at your opponent. But more importantly, even if the damage portion of the card fails, you still get to eliminate all copies of any card you deem problematic. This will almost never hit an opponent for anything more than 3 unless you Soulquaked last turn, but it eliminates the card that you just can't answer any other way. Even in Limited, where this type of effect tends to be sub-par due to people not having as many copies of anything, this can snatch that bomb you saw in Game One before they can drop it.

Constructed- 3.5
Casual- 3
Multiplayer- 3
Limited- 2

David Fanany

Player since 1995


Thought Hemorrhage

Sometimes a card like this is just what you need - no subtlety, no tricks. Just aim it at your opponent and watch what happens. Well, the one trick to it is naming the right card, but you usually can't go wrong with your least favorite card. Usually. Just make sure you pick one that's legal in the format you're playing!

Constructed: 4/5
Casual: 3/5
Limited: 2/5
Multiplayer: 2/5


Magic The Gathering COTD: Thought Hemorrhage

Welcome back today’s card is an interesting B/R card that takes Cranial Extraction adds a bit of Incinerate and bam spices it up a notch. Thought Hemorrhage nullifies any strategy or play reliant on a specific card, allowing B/R decks to burn an opponent while actively removing some of their key nonland cards. If you know what your opponent is playing you can actively disrupt their strategy perhaps leaving them entirely vulnerable. Nullifying combos is also a nifty trick removing their key pieces and view a glimpse of their hand allowing you to plan accordingly. In current constructed formats this card could see play in Standard and Extended as a sideboard card for R/B decks, I feel it could be considered a must use as when you know what your opponents playing you can remove key cards as well as being able to burn them for a respectable amount. Casual and multiplayer rarely rewards you for punishing a certain player for playing select cards, unless a player has a card in his hand you must deal with or some broken combo piece Thought Hemorrhage doesn’t hold its weight. Limited this is jank as you will most always never know what is in the opponents hands unless your packing a fair amount of removal skip this card or grab it for your collection. Tune in tomorrow for a beast of a card that isn’t a beast at all…stay tuned!

Constructed: 4.0
Casual: 2.5
Limited: 2.0
Multiplayer: 2.5

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