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Pojo's Magic The Gathering Card of the Day
Daily Since November 2001!

Image from Wizards.com


Reviewed July 27, 2009

Constructed: 3.75
Casual: 2.25
Limited: 3.00
Multiplayer: 2.75

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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Card of the Day Reviews 

David Fanany

Player since 1995


I would have liked to see Orim's Chant again. It's powerful, it's not actually broken without Isochron Scepter and the like, and it illustrates part of Magic's history. Kicker is still waiting for its second chance (third if you count Future Sight, where it wasn't too prominent), though, so Silence is the next best thing. The only wrinkle is that the combo decks it's supposed to hinder will probably anticipate and will themselves be packing ways to try and get around it. But if they're not, they could be in a lot of trouble.

Constructed: 3/5
Casual: 2/5
Limited: 2/5
Multiplayer: 3/5
The Missing Linc

-Balding for just over 5 years
-Playing MTG for just over 10

Many have fondly remembered Orim's Chant when this card was released. Not quite. However, it does put a pause on the game when you might need it. If you are already in a winning board position, this card could be quite useful. Just remember that once you play it, your opponent can still respond...and expect them to. However, they will be limited to instants to do that. I am not really sure but feel this goes into an aggro deck. Jury is out on this one, but I expect it to see some constructed play.
Constructed: 3
Casual: 2 (just not fun enough)
Limited: 3
Multiplayer: 2

Monday 3-27-09




Constructed: Great sideboard card against the new Elf combo and okay against any Cascade deck. Not as good as Orim's Chant, but it gets the job done in Standard.


Casual & Multiplayer: Do not expect to see alot of play except maybe some odd multiplayer decks.


Limited: M10 is so creature heavy that Cancel is better at stopping any bomb they might have, except for the Stag. I do not see it worth picking first over several different uncommons and commons. If you need it for a rare go for it.


Overall a great card.


Constructed: 4

Casual: 2

Multiplayer: 2

Limited: 3




Michael "Maikeruu" Pierno Maikeruu

Today's card of the day is Silence which is a really interesting addition to the M10 era of White control. For a mere one mana you get many of the benefits of a Time Walk making it a potentially broken card. It can be used offensively, of course, when you have the advantage to prevent a new creature or sorcery from opposing your army.
It can also be used as a stall tactic in a pinch or even on your own turn against a Blue deck to bait out a counter before using another threat. All in all a very solid and versatile card with a bargain price.

In Constructed this card can find a home in any White deck or as a splash in several themes. Used properly it is a brutally efficient sword, shield, or smoke bomb. Do keep in mind that it does little against a bad field position as it doesn't prevent attacks or non-casted effects. The key thing to the card in Constructed is the timing of when to use it. It really should be played when it will keep your opponent on the ropes and not just played arbitrarily. Just because they have cards in hand doesn't mean they can or will be playing them immediately. To play this card right you need to study the field and use it when you can't afford allowing a main phase spell to resolve.
Basically if the next turn decides the game you want to play this first.

In Casual much of the above applies, but without the combinations or sense of fun involved the card doesn't add the same sense of accomplishment. In Casual you generally want to see unusual cards and big payoffs. This card can help you get to one as a stalling maneuver, but it isn't the kind of format that appreciates control themes.

For Limited the card has some power, but the more random nature of the cards you and your opponent have at your disposal prevent some of the clear cut decisions you would see in Constructed. It is still useful to block most of a turn, but much of Limited is centered on creatures. In sealed this is not enough to force White without serious support, but it is a very high pick in Booster. Playing or splashing White with this in your pool is a solid strategy and you really don't want someone else turning it against you were you to pass it for some reason.

Multiplayer is not the best place for this card despite it saying all opponents. It can work very well on your turn to stop anyone from interfering with your plans, but it can only delay one opponent on their own turn. Still a playable card, but by no means the powerhouse seen in Constructed with a single player across from you.

Constructed: 4.5
Casual: 3.0
Limited: 4.0
Multiplayer: 3.5
Paul Magic The Gathering COTD: Silence

Welcome back faithful readers today’s card may see a bit of play in monowhite decks and control decks that utilize white. The ability to rob your opponents of their options for an entire turn is a powerful tool for the white mage. Similar to Orims Chant of past Silence can be used proactively or reactively to halt opponents plans. In standard the new slew of great white cards mean deck space is at a premium. White decks could be boosted by the inclusion of this card depending on what other decks are running to shut down game ending spells such as those used by 5CC. Cascade is also effected as you can stop an opponents massive tempo advantage. In extended, legacy, and vintage this card may also see a fair bit of play stopping combos and turning the tide of a match. In casual and multiplayer it hits everyone so it immediately improves your advantage as well as allowing your creatures to attack with no fear of Holy Days or combat tricks. In limited even stopping one important spell can change the face of the game a decent pick if you’re in white. Overall Silence is a flavorful and mechanically relevant card to be added to a Core Set and white mages have tons of powerful new cards to test.

Constructed- 3.5
Casual- 3.5
Limited- 3.0
Multiplayer- 3.5

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