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Pojo's Magic The Gathering Card of the Day
Daily Since November 2001!

Image from Wizards.com

Lurking Predators

Reviewed July 15, 2009

Constructed: 1.90
Casual: 3.13
Limited: 3.13
Multiplayer: 3.75

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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Card of the Day Reviews 


Lurking Predators

At six mana, it's a bit slow. But it cheats your creatures directly into play. It's a little pricey, a little random, and a little dependent on what your opponent does, but the potential payoff of a stream of free creatures off the top of your library is more than enough to tempt Johnnies and Timmies alike.

Constructed- 2
Casual- 3.5
Multiplayer- 4.5
Limited- 3.5

David Fanany

Player since 1995

Lurking Predators

One of the "build-around-me" cards that works its way into every set. As a way to cheat creatures into the battlefield, it's a little expensive for competitive play, but there's always a way to set up a casual or theme deck to take advantage of these kinds of effects. It also works with Lorwyn's Harbingers, although they kind of undermine the surprise element.

Constructed: 1/5
Casual: 3/5
Limited: 1/5
Multiplayer: 2/5




Lurking Predators


Constructed: A good way to get a Darkstell Colossus if it is next or Progenitus or any kritter.


Casual & Multiplayer: Multiplayer this card really shines. Makes everybody your friend and enemy number 1. Hope you can stay alive to get all of your good stuff out.


Limited: This looks to be a real good bomb for seal, but if you did not get any great creatures than all it does it get more kitters out. Draft it can be really dangerous. I would pick it highly both ways.


Overall a fun card that will shine in multiplayer fun.


Constructed: 2

Casual: 3

Multiplayer: 4

Limited: 4




Michael "Maikeruu" Pierno Today's card of the day is Lurking Predators. An interesting spell that I was able to play in a Booster Draft during pre-release weekend. It is quite slow to get into play and doesn't entirely fit the speed mana decks that Green can generate. However, it is quite enjoyable and really shifts the nature of the game once it is in play.

Constructed: Way too slow and not a great fit for an Elfball style deck that can play it earlier on. Being very reactive to what the opponent plays it doesn't take back a game if you are falling behind and doesn't do anything immediately when played.

Casual: There is some potential to play the Predators here as it is all about having fun. Watching your opponent hesitate before every spell and hoping to flip over a huge creature is the kind of experience that makes Magic worth playing.

Limited: I was really surprised at how effective this was in draft. My deck ran some Borderland Rangers and Elvish Visionaries and it was some seriously impressive card advantage when they were pulled off the top of the deck. It also helped me keep Forests at the bottom and work on better odds for my next Draw. An excellent draft choice for a heavily green oriented deck in both sealed and booster. The generally slower pace of the games allows the six mana cost to be less of a concern, but the double green limits your design slightly. If you are lucky enough to have a Llanowar Elf, Rampant Growth, or the Ranger this issue is minimized. The card by itself did not win any games, but it helps a great deal in maintaining speed later in the game. This is a strength more commonly associated with Blue and it really shines in Limited.

Multiplayer: In a word, broken. Once this hits the field you may get a huge target on your battlefield, but anything done to you can just add to the size of your army. Fun and dangerous, but highly recommended to cause a little chaos at the table.

Constructed: 2.5
Casual: 3.0
Limited: 4.0
Multiplayer: 4.5
Paul Magic The Gathering COTD: Lurking Predators

Welcome back faithful readers today we review a green card that surprise, involves creatures. Whenever an opponent casts a spell you have the possibility of netting yourself a free creature. The closer I inspect this card the more my Johnny Senses are tingling, to keep up with the threats you will be turning out an opponent will have to play more spells, with the absence of Wrath of God in M10 big free creatures would be hard to counter. Another bonus is you get to scry/clash whenever an opponent plays a spell allowing you to stack your deck. Green is the color of mana production so the six mana casting cost may not be to big of a hindrance in a dedicated ramp deck meant to turn out the fatties. Lurking Predators is sort of a higher costed Oath of Druids although I doubt it will ever see the some amount of play or success. In standard this card doesn’t take the cake unless you’re running a weird ramp/ bizarre combo deck. In extended and eternal formats there are better cards to abuse for fun combo potential. In casual and multiplayer this card shines allowing for all sorts of broken combo potential and fun moments, not to mention the huge assortment of creatures, clash, scry, and library manipulation cards. Hint Sensei’s Divining Top combos well with this card. In limited it’s a junk rare due to the high mana cost. An impressive combo card that may have some potential use for Johnny/ Timmy players everywhere.

Constructed: 1.5
Casual: 4.0
Limited: 1.0
Multiplayer: 4.0

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