It's better in block than standard, where its
"loses all creature types" clause might actually
matter in case it fails to kill its target, but
deep-sixing any 3-toughness creature for 1B is
hard to argue with. People loved Last Gasp, and
people love Nameless Inversion. They love it
even more for its Changeling, and the
possibility of recurring it with Lord of the
Undead, or even of getting it for cheap with
Last Gasp was a good card, so Nameless Inversion
should be exactly the same, right? Depends what
you want to use it for. If you play Standard and
thus regularly face of red creatures with four
toughness or higher (did you ever think you'd
hear anyone say that?), it's nearly useless. If,
however, your opponents have elves and Silver
Knight-style white creatures, and/or tribal
interactions that you want to deactivate for
just two mana, it's much better than Last Gasp
because it can do more things. That's not even
counting the fact that it's an Elf for Wren's
Run Vanquisher and a Faerie for Secluded Glen,
or the fact that you can use it on a Tombstalker
to hit even harder than you would ordinarily.
Maybe it's just me, but I think that's just
about the coolest thing ever.
I have not seen this card in the past couple of
months. I think Agony Warp took it over for a
bit. I have yet to see it as a black pump spell.
It is use for removal almost 100% of the time. I
think I will dust my off and make it a pump
spell instead of removal. Let see what creatures
have a toughness greater than 3...
Okay card. A lot of casual players did not
really understand the whole tribal idea at
One of the best removal spells from Lorwyn.
Maybe it could be the best pump spell to. Dang
it! Now I want to draft Lorwyn, yesterday it was
X, tomorrow who knows.
Overall a really good card that can take out
indestructibles. And it is Tribal and Minting.
Wednesday - Nameless Inversion
My favorite removal spell of late. Way better as
it can pump your creatures for the final blow.
It's changeling interactions are also great.
Haakon with this is a nice soft lock on your
opponent's creatures. All the warchief type
cards make this cheaper, all the morningtide
tribal interactions can make this card even
better. While this card is great alone, it
really shines when it interacts with other cards
in your deck that care about tribal.
Casual - 4
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