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Pojo's Magic The Gathering Card of the Day
Daily Since November 2001!

Image from Wizards.com


Reviewed Aug 4, 2009

Constructed: 3.00
Casual: 2.75
Limited: 3.75
Multiplayer: 3.00

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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Card of the Day Reviews 



In limited, it's a certifiable bomb. This lets you alpha strike the opponent twice without fear of blockers or reprisal, and can often result in taking an opponent down by 10 life or more. In Constructed, it has Cryptic Command to compete with, and it can't counter spells, bounce permanents, or draw a card, so it's unlikely to be anything of note there, sadly.

Constructed- 1.5
Casual- 2
Multiplayer- 2.5
Limited- 4

David Fanany

Player since 1995


I'm a fan of this card. In the past, blue deck have often had trouble with creatures already in play, especially in numbers; Sleep is a temporary solution, but it has some measure of versatility, buying you a free turn if you're control and possibly ending the game if you're aggressive. If it were an instant, it would be simply too good; as is, it's still quite playable.

Constructed: 3/5
Casual: 3/5
Limited: 3/5
Multiplayer: 2/5
Paul Magic The Gathering COTD: Sleep

Welcome back readers today’s card helps to lockdown and neutralize creature threats Sleep. For the price of four mana you can tap all creatures target player controls and they don’t untap during that player’s next upkeep. With the removal of Holy Day from the core set the ability to lock down creatures and eliminate the combat phases is a highly prized commodity for a certain variety of control decks. In standard this card could find a home in fog style decks as well as the recent Time Sieve combo decks. In extended this card could buy you a turn or two to halt a aggro decks onslaught assemble a combo or attack an opponent with creatures that can’t be blocked. In eternal formats this card wont see any significant play. In casual and multiplayer the ability can only affect one player providing an opportunity to allow players to swing at a certain troublesome player. In limited it’s a solid way of preventing unfavorable combat situations and a decent pick if you’re committed to blue. Overall a solid card with applications in a couple archetypes in multiple formats.

Constructed- 3.0
Casual- 3.0
Limited- 3.0
Multiplayer- 3.0
Michael "Maikeruu" Pierno Today's card of the day is Sleep a sort of one two punch for an offensive strike in heavy Blue decks. It works very well if you have a solid offense to back it up and can easily be the finishing move for the middle to late stages of a game.

In Constructed this could find a home in some post-fae decks depending on where the designs go. It has enough potential to be played in Standard or Extended and isn't too high in cost for most Blue decks.

Casual may like the concept of the card, but like much of Blue is more about control than fun. I don't see it being played too often, but an aggressive Blue player (kind of an oxymoron...) will like it.

In Limited this is an extremely powerful card when played at the right time. With even a small number of creatures Sleep can lead to enough damage for the game to end. In a really bad position it can buy time as a stall, but I haven't seen many victories salvaged that way. You want to play this to break a stalemate or take a decisive lead or outright win the game. In Sealed play this with some flying creatures and you should find it pretty effective at getting damage early then ending it suddenly with two direct attacks. In Booster Draft this is a higher pick if you are drafting Blue, ranking with the Rares and flying on priority.

With Multiplayer this only impacting one player may seem a weakness, but it locks them down so badly the entire table can direct their attentions to knocking them out of the game. This is an excellent card to mention before playing for some temporary allies or just to stop the biggest threat at the table. A very cruel move and potentially one of the most powerful cards in the format that doesn't specifically include text that affects multiple players.

Constructed: 4.0
Casual: 3.5
Limited: 4.5
Multiplayer: 4.5
The Missing Linc

-Balding for just over 5 years
-Playing MTG for just over 10


This does set you up for a nice attack phase as you are also free to leave no defenders. Aggro deck fuel. Now, what does Blue have for aggro. Not much except Merfork nowadays. Does Merfolk want this turn 4. I think it might. I do really like this in limited and would draft it early. Quick card to sideboard out in a mirror match or against control/combo decks. All in all, a nice card but don't think it will go to far in constructed. Dead card in multiplayer unless you want to piss the player off who just played in front of you and open them up to a round of hurt.
Constructed: 3
Casual: 3
Limited: 4
Multiplayer: 2

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