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Pojo's Magic The Gathering Card of the Day
Daily Since November 2001!

Guardian Seraph
Image from Wizards.com

Guardian Seraph

Reviewed August 31, 2009

Constructed: 3.00
Casual: 3.50
Limited: 4.40
Multiplayer: 4.00

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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Card of the Day Reviews 


Guardian Seraph

For four mana, a three-power flier is pretty darn skippy. Just look at Snapping Drake-- that's been good in every Limited format it's ever been printed in. This has 4 toughness, putting it out of not only Volcanic Fallout range, but also Lightning Bolt range, AND as if that weren't impressive enough, it has an ability to protect your life total. Swarms of 1/1 tokens got you down? With this gal out, they don't even touch you. Suddenly all your opponent's unblocked attacks look pretty weak, and that aforementioned Fallout only zaps you for 1 instead of 2.

Constructed- 4
Casual- 4.5
Multiplayer- 4.5
Limited- 4.5

David Fanany

Player since 1995

Guardian Seraph

This is a cool card in general, but it doesn't really leap out as having any very specific applications beyond a theme deck; back when Plated Pegasus had this ability, we knew it was around to fight storm decks with Grapeshot. There's nothing similar that's big right now . . . unless, Wizards knows something about Zendikar they aren't telling . . .

Constructed: 2/5
Casual: 3/5
Limited: 4/5
Multiplayer: 3/5
Michael "Maikeruu" Pierno Today's card of the day is Guardian Seraph a White card that basically says Circle of Protection: 1 as it prevents one damage from each source an opponent uses against you. Aside from negating the effect of many types of damage cards it also drastically reduces to potency of any swarm of small creatures.

In Constructed a four mana 3/4 Flying creature is decent and the effect isn't bad, but it isn't really a game winning play or easily part of a combo either. Potentially a sidedeck card depending on the metagame, but not a prime choice to build a deck around a reactive ability.

To Casual the reactive nature limits the fun aspect, but depending on the metagame again you may run into more swarm type decks. One or two of these angels and your opponent can be almost completely harmless.
Just watch out for instants if you plan on letting an entire army go unblocked.

For Limited this an extremely handy card as the 3/4 Flying is almost enough to play it alone. The double white hurts a little, but the effect more than makes up for it. In a heavily creature based setting anything that reduces their effectiveness for no upkeep is solid gold.
Also, this angel is tough to kill outside of Black and should really be kept in booster draft when you open it. In sealed the card has high value and unless you have no support or a stronger offensive build in other colors it should be included in a primarily White build.

With Multiplayer the key wording is an opponent, meaning no matter who attacks or targets you, the effect will reduce the damage. An extremely useful card here and the kind of card that both buys you time and wears a large target on their back. It is generally not cost efficient to kill you as a player when this card is on the field, so use that to your advantage. If you have a deck built around staying alive and life total this is a good fit and can help you get towards the end game.

Constructed: 3.0
Casual: 3.0
Limited: 4.5
Multiplayer: 4.5

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