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Pojo's Magic The Gathering Card of the Day
Daily Since November 2001!

Wall of Frost
Image from Wizards.com

Wall of Frost

Reviewed August 25, 2009

Constructed: 2.50
Casual: 2.90
Limited: 3.00
Multiplayer: 3.13

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all our 
Card of the Day Reviews 

David Fanany

Player since 1995

Wall of Frost

Now that we have good Walls again, I must wonder out loud where they were this whole time. After all, hasn't everyone read a novel about wizards who stand behind walls made of fire or ice or crystal or blood or sound, that people like Conan or Red Sonja have to hack their way through? Regarding Wall of Frost, it is strong in limited formats, and I would not even be surprised to see it in constructed sideboards at some point in the next year. Seven toughness is very hard to fight through, and its "icetouch" ability even helps keep swarms manageable, something blue decks have struggled with at times.

Constructed: 2/5
Casual: 3/5
Limited: 3/5
Multiplayer: 2/5
Miguel Tuesday 8-25-0

Wall of Frost

Constructed: The other wall, Wall of Denial, is better because of two keywords, Flying and Shroud. It is great on it own, but one Doom Blade kills it.

Casual & Multiplayer: It will make someone think twice about attacking in your direction unless they have a way of killing it. Good defense, but again there is the other wall.

Limited: Great defensive card, just keep a eye out for Doom Blade and flyers. Grab a Levitation and a couple of Jumps to really annoy you opponents.

Overall a good solid defensive creature.

Constructed: 3
Casual: 3
Multiplayer: 4
Limited: 3

Paul Magic The Gathering COTD: Wall of Frost

Welcome back readers today’s card of the day is one of the better wall cards to be seen since Wall of Denial, Wall of Frost. Now Wall of Frost is a 0/7 creature with Defender and the ability whenever it blocks a creature that creature does not untap during its controllers next untap step. Wow a huge body allows Wall of Frost to block a plethora of creatures and potentially locking down powerful threats an opponent controls. In standard its overshadowed by Wall of Denial which can block flyers, has a bigger body, and is immune to targeted removal. Although Wall of Frost is a great defender I don’t know how many you would want to stick in your deck, although Wall of Denial is two colored where as Wall of Frost is monoblue making it ideal for blue permission style decks. In extended very unlikely this card will see any play, in eternal formats not possible. In casual and multiplayer having a huge wall to tap down anyone who dares to attack you is a powerful deterrent around the kitchen table. In limited it’s a huge creature that can stop opposing player’s creatures a decent pick if you’re in blue.

Constructed- 2.5
Casual- 3.0
Limited- 2.5
Multiplayer- 3.0
Michael "Maikeruu" Pierno
Today's card of the day is Wall of Frost which joins Wall of Reverence, Wall of Denial, and to a lesser degree Wall of Faith as high toughness Blue or White creature based stall. There are other cards with high defense or defender, but each have their own traits. Wall of Reverence and Denial are both very solid and I see Frost fitting in well with one or both if the deck needed that many.

In Constructed Wall of Frost's high defense can stop almost any single creature in their tracks and keep it that way for an extra turn. A very handy ability, but the purely defensive nature of the card limits it heavily when Blue is generally more direct in controlling the field.

In Casual some people really enjoy playing walls or just using them to buy time for a big combo. It has some value in that role, but to a fairly limited audience.

In Limited this is quite effective in practice. Having played the card it generally seems to face off against a single large creature and shut down your opponent's offense entirely. Relatively early on, once you get past the double blue cost, it can really maintain a field advantage for the person playing it. It is only a medium pick in booster, but in sealed I tend to put it into any blue deck I run.

In Multiplayer the Defender ability is similar to Vigilance in a way as it keeps something on defense to help deal with threats to your life points or Planeswalkers. Able to freeze the creature of your choice on any attack should keep most players from bothering to swing at you without overwhelming force. A defensive strategy like this generally won't encourage the average player to target you or "waste" a kill spell on a simple wall. Provided your deck builds up to something later this can be a great strategy that might only work once for each group.

Constructed: 2.5
Casual: 2.5
Limited: 3.5
Multiplayer: 3.5

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