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Pojo's Magic The Gathering Card of the Day
Daily Since November 2001!

Image from Wizards.com


Reviewed August 20, 2009

Constructed: 3.40
Casual: 3.40
Limited: 3.60
Multiplayer: 3.65

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all our 
Card of the Day Reviews 



Two damage to every creature may not sound like much, but look through most people's decks sometime and see how many of their creatures die because of this. This is a powerful tool to keep those pesky utility creatures-- the ones that rarely attack or block and expose themselves to death in the Red Zone-- off the board. It's effectively one of the cheapest board sweepers out there.

Constructed- 3
Casual- 3
Multiplayer- 3.75
Limited- 4

David Fanany

Player since 1995


This card's been making life hard for small creatures since the last century. Sure, white decks lean on Crusade and Glorious Anthem and Honor of the Pure, but it's not always enough to save them, and besides, you've got more molten lava where that came from!

Constructed: 3/5
Casual: 3/5
Limited: 3/5
Multiplayer: 3/5

Thursday 8-20-09



Constructed: Volcanic Fallout is much better. But to have 4 of each is a little overkill.


Casual & Multiplayer: Sense it has been around for a long time, it still shows up in random burn decks and sometimes green red decks. Good way to get ride of token infestations.


Limited: Good in getting all of those little dudes out of the way. There are alot of big creatures in M10, so you have to use sometimes after combat to clean up some of the fatties that still have damage on them from blocking. Still a top pick in my book for draft.


Overall a great reprint again.


Constructed: 3

Casual: 3

Multiplayer: 3

Limited: 4




Paul Magic The Gathering COTD: Pyroclasm

Welcome back readers today’s card of the day is one of the efficient sweepers we have available to use Pyroclasm. Pyroclasm is an efficient sweeper for two mana you can deal two damage to each creature at sorcery speed. A ton of powerful creatures are vulnerable to this effect and it punishes weenie players or those who overcommit to the board. In standard it is one of mere handful of cards such as Infest, and Firespout that fill the role of board sweepers in the absence of Wrath of God. A deck utilizing the color red would definitely be advised to pack the maximum number of these babies split between sideboard and your maindeck. In extended its use is expanded with the amount of creatures vulnerable to its effects, and in Eternal formats there are weenie cards that could be affected although sorcery speed hurts. In casual and multiplayer it can punish a lot of players who commit creatures to the board and can provide a major advantage. In limited is great it can take down multiple small threats earlier in the game and can leave your beefier creatures the opportunity to swing in the red zone. A definite must play card that helps to control the prevalence of weenie decks in a metagame and punish players who overcommit creatures.

Constructed- 4.0
Casual- 4.0
Limited- 4.0
Multiplayer- 4.5
Michael "Maikeruu" Pierno Today's card of the day is Pyroclasm one of the better answers to swarm decks and at least partial inspiration for Volcanic Fallout. Volcanic Fallout can't be countered, hits players, and costs an additional Red mana when compared to Pyroclasm, but there is still quite a bit value in this weaker version.

In Constructed and Casual this can weaken or destroy most swarms if they aren't enhanced by multiple toughness increasing sources. The fact that it can be countered leaves it fairly vulnerable to the fae, but otherwise a good side or maindeck choice. It can also be used quite well with Spitemare or Protean Hydra.

In Limited this is a decent kill spell, but one that has limited timing applications. Generally both players will have a number of smaller creatures in their deck and you would not want to play this card when it will cost you board position. It is only playable when you lose less than them and unlike Constructed a swarm is far less likely. To me it is a card that seems to be a bomb, but really isn't quite as powerful in the format.

In Multiplayer this is more of an atom bomb instead of just a bomb.
Depending on the global effects being played, this can wipe out most of the board for very little investment. Any sort of combination with it, such as Safe Passage makes it a little trickier to pull off, but well worth it depending on the field.

Constructed: 3.5
Casual: 3.5
Limited: 3.0
Multiplayer: 4.0

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