I love, love, love creatures that draw cards on
combat damage. For the better part of a decade I
only had Ophidian and Thieving Magpie to play
with, but now you could build a whole deck where
all the creatures had the same combat ability.
Cold-Eyed Selkie is one of the most evasive of
the entire class, and I like the fact that the
card draw scales with its power (Loxodon
Warhammer, anyone?). In these days of Reflecting
Pool, there are somewhat fewer Islands around
than there usually are, but against the right
deck, the Selkie can still be very strong.
Magic Noob in Canada since 2002
Cold Eyed Selkie
This card has a ridiculously big target and an
equally ridiculous small body. That means it's
not going to last very long. I might as well
play the cephalid guy who bounces things for
each damage dealt instead (sorry, forgot the
name but it's in 10th ed) which has the same
hard to fulfill condition of actually hitting
for damage but a more gamebreaking effect.
Granted, this is a Merfolk which means it can
potentially gain Islandwalk, but there are a ton
of Merfolks better than this.
In casual, you can play both the Cephalid guy
and this in conjunction to the blue instant that
grants 4/4 flying and changeling in Lowryn
(sorry forgot the name again) for uber pain.
Great card when going against a blue base deck.
Other than that it is not so great(sucks). 1/1
makes it easy to kill. It is a bad copy of
Shadowmage Infiltrator. Still with the new
standard comming up, blue green decks could use
it in their sideboard.
Great card, but still the size does matter.
Blue green is a great two color combo. If your
opponent is playing blue that this card is a
bomb. Other than that you will have to draft
some form of invasion for this critter. Would
not let this critter deal damage to me will
chump block to get it off of the board.
Overall this card is cool but not great.
Creature - Merfolk Rogue
Whenever Cold-Eyed Selkie deals combat damage to
a player, you may draw that many cards.
Eh, Im just not sold on this card to tell the
truth. Lots of people were saying how great its
going to, Ophidian V.3 etc, but it hasn't really
lived up to the hype. However now with shards
more people are going to be running islands
(maybe not with all the non-basics running
around) so maybe it could see a place in some
aggro-control decks. Cute with power enhancing
effects, favour of the overbeing etc.
In multiple someone is going to be playing with
islands and I'm sure they wont get to annoyed
with you pinging them.
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