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Pojo's Magic The Gathering Card of the Day

Magic: The Gathering
Image from Wizards.com

Hotheaded Giant

Reviewed October 9, 2008

Constructed: 1.50
Casual: 2.25
Limited: 1.90

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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Card of the Day Reviews 


Thursday - Hotheaded Giant

I don't really see a point in playing this...unless you're playing some sort of acceleration, you can't get this out until turn 5 unless you want it to be rather small, and there are way better things red can do on turn 5 than drop this. If you do somehow accelerate to five mana on turn four, then play a cheap burn spell followed by this, it still isn't really worth it. I don't see this fitting into any sort of deck in constructed or in limited.

Constructed - 1.5
Casual - 2
Limited - 1.5

David Fanany

Player since 1995

Hotheaded Giant
This is another of those cards that's not exactly terrible, but doesn't do anything that you're likely to need in constructed decks. At least there are a lot of cheap red spells that can combine with it. Play this guy in limited if you have a lot of red in your deck; there you often won't mind waiting until the fifth or sixth turn for a 4/4 creature.
Constructed: 1/5
Casual: 2/5
Limited: 2/5

Thursday 10-9-08

Hotheaded Giant


Constructed: 4/4 Haste for 4 is okay, but it is actually a 2/2 because it comes with 2 -1/-1 counters on it. I would be surprise to see it in any standard or block deck.


Casual: To small for it's cost. Not very exciting.


Limited: It could be used if you are drafting cheap red spells to play before you play him. A lot to think about.


Overall it one of those commons that will set around in the storage boxes. I like the creatures with the -1/-1 counters on them, because there are ways to abuse them.


Constructed: 2

Casual: 3

Limited: 2




BeJose Hotheaded Giant 3R
Creature - Giant Warrior
Hotheaded Giant comes into play with two -1/-1 counters on it unless you played another red spell this turn.

Not bad. Shock them on turn 5 and then beat for another 4. However not great either. The need to play another red spell negates the low cost, and factoring in that additional cost its becomes mediocre. However EVE did offer was to play around with -1/-1 counters so that could work in limited, however its just not good enough to see play in constructed.

Constructed: 1/5
Casual: 2/5
Limited: 2/5

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