This is a whole new wrinkle on Aura removal.
Not only does it let you "trade up" for
disabling a better creature, but while other
Aura removal spells encourage the opponent to
play mroe creatures, this one actually
discourages them from doing so until they've
dealt with this. And for most decks, that
means holding back their army while they find an
answer, or downright sacrificing the creature
it's on. And while they're doing that, you
can swing in for the kill.
As a removal aura, I rather like Prison Term.
You don't get the life gain and it can't target
Treetop Village, but you can "change your mind"
when your opponent plays something more
threatening - even if the more threatening thing
I really think this
card has a chance to make it in the constructed
environment. The ability to move it onto larger
threats later in the game and the fact that it
takes away activated abilities make it much
better than your average Pacifism reprint.
Whether that makes it better than Oblivion Ring
remains to be seen. In limited, it will be an
amazing card that will just give your opponent
Monday May 19
Constructed: Good card, have you ever played
Pacifism and wish you could move it to a new
threat that was worst than what you played it
on? Well here is your answer. Good card not the
greatest. Block it is a very good card for white
base deck, Weight of Conscience is better in a
tribal deck because it removes the threat from
the game. The 2 white in the mana cost will keep
it from multi-color decks.
Casual: Good card for multi-player. Some casual
players will like this card.
Limited: This card is awesome. Play it early,
something worst comes along move it to that.
Uncommon makes it hard for more than one copy,
but it could show up twice. Top pick for draft
and hate draft. Sealed deck if the white
supports it because of the double white in it
Overall a good solid card for white, not the
best but up there.
Monday - Prison Term
Pretty much your standard block pacify effect,
with a small added twist. You can play this on
something small early, and if it's still around
when they play something bigger, move it to
that. This is especially useful in limited,
which is where this card is good, but in
constructed, there's not really any reason to
play this when you have the superior Oblivion
In limited, a great card for white to have. Just
watch out for enchantment removal.
Constructed - 2.5
Casual - 2.5
Limited - 4
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