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Pojo's Magic The Gathering Card of the Day

Image from Wizards.com

8th Edition

Reviewed March 19, 2008

Constructed: 3.00
Casual: 2.00
Limited: DNA at this time

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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Card of the Day Reviews 



Just as Monday's card was a punch to the nose of red mages, this one makes black players tremble. The difference here is that Conversion stops a red player cold without actually doing anything to win you the game. Karma will deliver the final blow easily, but in the meantime it doesn't actually stop the black mage from doing anything, which means this will motivate any player with Swamps to finish you fast without actually hindering them from doing so. In multiplayer, that could be a very real concern. But again, there's the problem of "what if nobody's playing black?" The odds of someone playing black go up in multiplayer, but then, so do the consequences.

Constructed- 3
Casual- 3
Limited- ?


Wednesday - Karma

An absolute killer against black decks. Not only will it slowly (or quickly) kill them, but it will be very hard for them to destroy it, because it's an enchantment. This got reprinted in Eighth Edition to have some time back in Standard a few years ago, and I was disappointed it wasn't reprinted again, although I can understand why. If black is popular in your area, and you're playing white, this makes a great sideboard choice. Just don't play it in casual, as people using black will just refuse to play against you.

In limited, a good sideboard card, but don't bother maining it, and I wouldn't waste an early pick on this.

Constructed - 3
Casual - 2
Limited - 2.5

David Fanany

Player since 1995


Remember my comment in the Conversion review about color hosers that the target can do absolutely nothing about? Karma is the prime example of that. Black has absolutely no way to remove enchantments, and Karma will generally win against a mono-black deck in two or three turns. It's not really any fun at all to play against unless you have some kind of uber-lifegain engine like Tendrils of Corruption or Drain Life, and even then they'll only buy you a turn or two. Karma is one of the most powerful color hosers ever printed, but its lack of any fun factor and completely non-interactive design mean it will probably remain a historical curiosity.

Ironically, it's not even viable in Extended any more because Extended players seem to be allergic to mono-colored decks.

Constructed: 3/5
Casual: 2/5
Limited: 2/5
The Missing Linc

-Balding for just over 5 years
-Playing MTG for just over 10


This card has seen some fun play over the ages. I think the only thing that may have recently effected this card would be the creation of Uborg, Tomb of Yawgmoth. That gives a nice, uncounterable way to make this effective. Otherwise, it takes a lot to make this card worthy. In multiplayer pentacle (I don't even know if people play this anymore) this was always a good hate card.
Constructed: 2

Casual: 3
Limited: 3
v0rac10u5 Karma

Karma is a quality sideboard hate card. There is some combo potential with Urborg, Tomb of Yawgmoth, but that hasn’t materialized into anything resembling a winner yet.

- Constructed: 3
Quality sideboard card.
- Casual: 1
- Limited: 1

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