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Pojo's Magic The Gathering Card of the Day

Image from Wizards.com

Endless Horizons

Reviewed July 30, 2008

Constructed: 3.00
Casual: 3.13
Limited: 2.75

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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Endless Horizons

Mana acceleration in white is a nice feature, but it costs four mana.  What are you accelerating to at that point?  Windbrisk Raptor?  Of course it also thins your deck almost completely, letting you draw nothing but gas for the rest of the game, on the condition that one errant Naturalize will deny you lands for the rest of the game.  It's a tricky line to walk.

You could also use it the same way people once hypothesized about using the Relentless Rats/Extirpate "subcombo"-- build a combo deck, then instead of card draw, just fill the deck with four Extirpate (or Endless Horizons in this case) and as many Relentless Rats (or Plains) as you can fit in.  Then, you can remove your entire deck from the game leaving nothing but your combo pieces, guaranteeing you'll draw them.  Of course, the Rats trick gives you a Plan B of beating down with Relentless Rats.  This gives you a Plan B of... nothing.

Constructed- 3

Casual- 3.5

Limited- 3.5


Wednesday - Endless Horizons

An interesting spin on Land Tax. This has a few drawbacks, though. There's a lot of competition at the four mana slot in any color, and white's no exception. Additionally, this really wants to see play in white weenie, but four mana is a lot for a white weenie deck to pay for a card that doesn't do anything to your board position. I see this getting more play in a control deck so it can draw into more business spells while maintaining land drops, but again, there's lots a control deck can or should do with four mana. At the very least, this card will probably get considered and tested in white control decks, but probably not now, as the chief control deck doesn't run white. Keep an eye out on this one in the future.

In limited, I wouldn't bother with this, because you have to be playing a decent white component to use it effectively, and it may end up decking you in the long run.

Constructed - 3
Casual - 3
Limited - 1.5

David Fanany

Player since 1995

Endless Horizons
Never topdeck a land again? Guarantee yourself the ability to play a Plains every turn? Sounds good to me. What sounds less good is its position on the mana curve - the kinds of decks that never wants to topdeck a land again after a certain point are traditionally light on both lands and four-cost spells, and the kinds of decks that want to guarantee they can play a Plains every turn are traditionally very crowded around the four-cost region. The sheer power of this card, though, all but guarantees that someone will play it somewhere. I think its day will come.
Constructed: 3/5
Casual: 4/5
Limited: 2/5

Wednesday July 30

Endless Horizons


Constructed: Very risky card. Kind of slow for any of the tournament formats right now. For 4 mana, if you have 4 lands in play and one or two in hand and that's all you need, than go for it. The idea of thinning your deck out has always been the main idea for cards to get lands out so you can draw spells. Having a land every turn is nice also.


Casual: Make yourself the new target for your friendly multi-player game. EHD format it can get all of your plains out off your deck.


Limited: Sealed it can be ok, early and mid game a great card, would not use it for spash effect. Draft, only if I was playing white or white as the second color. It can really thin your deck out for limited, if it got blown up it should not hurt to much if you already had set up your mana base.


Overall a great card with limited usage for white decks. Land Tax it is not, but for newer players this land tax should do just nicely.


Constucted: 3

Casual: 2

Limited: 4




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