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Pojo's Magic The Gathering Card of the Day

Magic: The Gathering
Image from Wizards.com

Dead / Gone
Planar Chaos


Reviewed January 23, 2008

Constructed: 2.67
Casual: 2.50
Limited: 3.00

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all our 
Card of the Day Reviews 

BMoor

Dead//Gone

Versatility fosters power in Magic cards, so split cards have always had a leg up. Trouble is, because of this, each individual half is often weaker than it might be if it weren't attached to another card. Dead is a more conditional Shock. There's no reason to put Dead in a deck without Gone. Gone is basically a red Repulse, without the cantrip. It wouldn't be worth playing except for the fact that Red doesn't really have any other good bounce cards. And the fact that if you draw it and don't need Gone, you can play Dead instead.

Constructed- 2
Casual- 2
Limited- 3

David Fanany

Player since 1995

Dead/Gone

Red bounce spells? Well, it's no Boomerang or Disperse, but it does let you deal with creatures that are too big to burn with fewer than three cards. Your attacking creatures will thank you. The thing I like most is that it gives you options: you get a Shock to deal with Dark Confidants, and a bounce spell to deal with Spectral Forces. Options are never a bad thing.

Constructed: 3/5
Casual: 3/5
Limited: 3/5

Swordmaster13
Wednesday's card is Dead/Gone, a split spell that can deal 2 damage to a creature or bounce one back to the owner's hand. Split cost spells I think are neat, but for all intents and purposes, Shock and if you go old school Lightning Bolt are better than Dead, and at the three mana needed for Gone, you can kill a creature with Red's array of burn. If you got the room, try it but red has better options.

Limited:3/5
Constructed:3/5

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