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Pojo's Magic The Gathering Card of the Day

Image from Wizards.com

Sower of Temptation

Reviewed January 16, 2008

Constructed: 3.33
Casual: xx
Limited: xx

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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Sower of Temptation

Usually stealing creatures is a beating, but in this case, it's hampered by the fact that the opponent can get his creature back just by offing the 2/2 flier. Its power is of course dependant on what you steal, but if you can keep it safe for a turn (which faeries usually can), then you should at least make them spend a card to deal with their own creature.

Constructed- 3
Limited- 4
Casual- 3.5


Wednesday - Sower of Temptation

Control Magic on legs. This costs the exact same as Control Magic, and gives you a 2/2 flier to boot. Control Magic already isn't that good, and the fact that you now put it on a 2/2 creature that can get Shocked/Rift Bolted/Shriekmawed makes it even worse. Maybe if this was a 3/3, so the 2-damage burn spells couldn't off it in one shot, but with the popularity of Shriekmaw, I wouldn't even think about running this.

In limited, this is better. It can swing the game heavily in your favor if you steal their bomb creature. Just watch out for burn.

Constructed - 1.5
Casual - 2
Limited - 3

David Fanany

Player since 1995

Sower of Temptation

It's Control Magic on wings, and that alone would be enough for me to give it my seal of approval. It's also a member of two relevant tribes, and does silly things at the beginning of your opponent's attack phase courtesy of Makeshift Mannequin and Teferi. The only strike against it is its fragility; 2/2 creatures have a habit of dying, especially against red, but especially against white and black. Still, it will swing a game if unanswered, and getting a flying creature along with your Control Magic is often more relevant than it looks at first.

Constructed: 4/5
Casual: 4/5
Limited: 4/5

#1 Magic Noob in Canada since 2002
Sower of Temptation

Pretty efficient, and that's why this card is going for a decent amount of cash right now. It's a +2 in terms of card advantage, but it's easy to kill. Still, sending this out when both players are top decking is very bad for the opponent and will usually mean game. It also combos with Greater Gargadon for all kinds of shenanigans, not those of Bogart origin though.

In limited, this is pretty good, as it steals the opponent's best guy and gives card advantage. Just pray the opponent can't kill it.

Constructed: 3.5/5
Casual: 3.5/5
Limited: 3.5/5

Wednesday's card is Sower of Temptation. For four mana, you get a 2/2 flyer with a Control Magic type of effect. Unless your opponent has a creature with Shroud or Protection from Blue, they could easily lose one of their best creatures to this little beastie which you can then use against them. You may not ever attack with it, but Sower of Temptation can be a pain against a creature deck. I would say they're one of the best Faeries and an easy addition to a Blue control deck. A solid creature all around in my opinion.


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