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Pojo's Magic The Gathering Card of the Day

Magic: The Gathering
Image from Wizards.com

Auntie's Hovel

Reviewed January 14, 2008

Constructed: 3.00
Casual: 3.00
Limited: 2.75

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1 being the worst.  3 ... average.  
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Auntie's Hovel

In a non-Goblin deck, this is exactly as good as Tresserhorn Sinks. Maybe slightly worse, depending on how likely it is you'll somehow gain control of your opponent's Phyrexian Ironfoot. But between Lorwyn goodies and the general ubiquity of Goblins throughout the history of Magic, most red-black deck are already running a Goblin or two simply by chance. And it isn't as though there aren't enough good Goblins you might want to play, in which case this is on par with Sulfurous Springs as a mana enabler.

Constructed- 3
Limited- 2.5
Casual- 3

Monday's card is Auntie's Hovel. It nets you either black or red, but it comes into play tapped unless you reveal a Goblin. It's a decent mana fixer for Goblin decks running black, either the new Lorywn goblin decks that want to run stuff like Mad Auntie and the legendary goblin or the old school ones running Patriarch's Bidding. Otherwise, it'll just come into play tapped, essentially making it a rare Urborg Volcano.

Aethereal Monday - Auntie's Hovel

Part of a cycle of lands that each tap for two colors of mana and come into play tapped unless you show a creature of the correct type. This basically speaks for itself in the sense that it's great if you're running goblins, and not too great if you aren't. Anyone remember back in 8th Edition when we had to put up with the regular comes-into-play tapped dual lands for two years, and they were hardly used? Yeah, basically, just think about this card being like those if you're not running gobbos.

In limited, I wouldn't bother drafting this, but I'd use it in sealed if goblins was a big part of my deck.

Constructed - 3
Casual - 3
Limited - 2 (draft), 3.5 (sealed)

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