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Pojo's Magic The Gathering Card of the Day

Image from Wizards.com

Faerie Trickery

Reviewed January 10, 2008

Constructed: 3.00
Casual: 3.17
Limited: 2.88

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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Faerie Trickery

The "non-Faerie" clause isn't the drawback here-- it's the fact that it costs three in a world of Spellstutters, Rune Snags, and Pacts. RFGing its target makes it great against things like Haakon and flashback, but a lot of decks just won't need it.

Constructed- 3
Casual- 3.5
Limited- 3


Thursday - Faerie Trickery

Blue's version of the popular Eyeblight's Ending. The restriction that this can't hit Faeries isn't a big deal right now, and the fact that this itself is a Faerie gives this card some minor combo applications (not to mention makes it tutorable). However, in the long term (at least in Standard), I see Cancel getting more play than this, as Faeries will probably become relevant because they're blue. The remove from game effect can be handy, especially against Mannequin decks. Overall, a highly metagame-dependent card.

In limited, you could bring it in from the sideboard against non-Faerie decks, but I probably wouldn't bother picking it in the first place unless there's nothing good in the pack.

Constructed - 2.5
Casual - 2.5
Limited - 2.5

David Fanany

Player since 1995

Faerie Trickery

There are surprisingly many recursive cards around right now. In Standard, there's the Haakon-Nameless Inversion combo, Makeshift Mannequin, and Call of the Herd; Extended is even more a graveyard format, but it mostly doesn't involve actually playing cards from there, and many games are too fast for three-mana counterspells. If any of the three cards I mentioned are common where you live, Faerie Trickery will be an excellent card for you. If you're playing Faeries, it's a decent inclusion if only because it turns on your Secluded Glens.

Constructed: 2/5
Casual: 2/5
Limited: 2/5

Faerie Trickery

Constructed: Careful about playing this in Standard or block right now as there are many blue decks that you could find yourself mirrored against and many go the Fairy route thus making this a dead card in hand sometimes. Other than that the remove from game clause has proven to be very beneficial against things like Flashback, recursion or even the Elemental Incarnations (like Guile) making it worth a slight bit more than Cancel (the risk vs. reward is up to you, and it all depends on your local Meta). Watch out for using this against spells like Nameless Inversion and you should be okay. A solid card but nothing special.

Casual: There are better counterspells in casual circles (like the original) and ones that do better effects like drawing a card, untappig land, or gaining control of the spell. I couldn’t really see myself using this in a deck unless my play group was full of reanimator decks and I wanted to slap some sense into them. Probably lower chance of the Fairy line biting you in the butt here so it makes it a bit more versatile.

Limited: I like this card even less in limited. Changelings are everywhere in limited and I’ve had far too many occasions where I was sitting with this in hand staring as my opponent plopped out a crib swap, nameless inversion, etc. and I couldn’t stop it. Counterspells rarely work out great in limited unless you know you’re up against bombs you otherwise have no way of stopping (Incarnations again), but I’m less thrilled by a counterspells and fails to be a card I know I can play. I’d rather play Broken Ambitions.

Constructed: 3
Casual: 3.5
Limited: 1.5
The Missing Linc

-Balding for just over 5 years
-Playing MTG for just over 10

Faerie Trickery
Those who have been around for a while know the power of a counter that also removes junk from the game. With dredge around for the long haul this card will see plenty of play. This is a four of in any permission deck and those decks without a lot of permission this really is better than cancel as the only real deck out there which makes this less than good is a faerie deck.

Constructed: 4
Limited: 4
Casual: 4

#1 Magic Noob in Canada since 2002
Faerie Trickery

It's not really that much better than Cancel because it can't counter Faeries, which was important for me in more than 1 occasion. Fortunately, it's also immune to itself so the opponent can't counter it with their own. The removal part isn't that spectacular because it really only messes up Goblins which happens to be a weak tribe in Lowryn. I think that a 50/50 mix of this and Cancel works pretty well because you can use whichever one is better when the time comes.

In limited, it demands a lot of blue mana, but probably still worth it to counter the opponent's best card.

Constructed: 3/5
Casual: 3/5
Limited: 3.5/5

Thursday's card is Faerie Trickery from Lorwyn.  This 3 cost counterspell can only counter non-Faerie spells, but it removes said spell from the game.  The fact it is a Tribal card and searchable with Faerie Harbringer makes it all the more potent.  This is a good card in general and probably close to staple for the Faerie decks out there.
Limited: 3/5

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