A nice utility card for Faerie decks. Usually
this is just used as a fairly cheap kill spell,
but in the right situation, you can off one guy
and prevent some damage from another guy.
Outside of that deck though I don't see very
many uses for this; there are better choices in
older formats. If you're playing Faeries, you
should probably run at least a couple of these.
Limited is where this card shines. It's removal,
and removal is always good.
Constructed - 2.5
Casual - 2
Limited - 4
Last Gasp was good, so Agony Warp is good too.
Well, it's not quite that simple - Agony Warp
can sometimes effectively kill two creatures by
making something too weak to trade with your
blocker, so maybe it's even better. I guess
sometimes one mana symbol really does make all
Magic Noob in Canada since 2002
Obviously this card is really good since even if
it just destroys 1 creature, it's efficient. But
it even saves another creature in combat, among
other things that -3/-0 can do, which means this
can swing board position from a disadvantage to
a great advantage, all for the cost of 2 mana.
UB is very easy to pay with the availability to
Underground River, Esper tri-colour land (sorry,
can't think of the name at the moment) and
Sunken Ruins, with the last of them being
available only for allied colours. No mystery
why it makes the cut of Faeries.
This is a very strong card for it's cost and
rarity. For two mana you get two effects. Very
simple and very powerfull. The only small draw
back is it cost one blue and one black. But that
is really small. This card should be in every
blue and black deck for standard for sure.
Fun card. Pull out the old Isochron Scepter
Solid top pick for creature removal and for the
fog effect. Works well with combat tricks too.
Overall one of the best commons from Shards.
Plus it can get ride of some of those
indestructibles that are around.
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