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Pojo's Magic The Gathering Card of the Day

Image from Wizards.com

Rebuff the Wicked
Planar Chaos

Reviewed March 26, 2007

Constructed: 2.50
Casual: 2.80
Limited: 3.00

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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Rebuff the Wicked

Basically, it's Avoid Fate but less narrow. It can only counter instant, sorcery, and Aura spells because those are the only spells that target. And they have to be targeting something of yours. So basically, this can only trade with a kill spell. That's okay, especially since it can target land destruction spells and protect your Worship or a key combo piece, but otherwise it can't really do enough.

Constructed- 2.5
Casual- 3
Limited- 3

KC MetroGnome

3/26/2007 - Rebuff the Wicked

This is a card that I really like. For W you can protect any permanent. This fits in almost any white deck. In white weenie (or BDW), it eliminates one of their pieces of removal. When the early game is king and every time you hit for 2 is vital, making them waste one of their removal spells is gold. In white control decks, it might be even better. Protect that piece of the UrzaTron. Protect your vital enchantment. Protect your large, flying finisher of choice. Great in casual and limited for the same reasons.

Constructed - 4
Casual - 4
Limited - 4

-David N

Rebuff the Wicked
What can I say about this? It's avoid fate in white. Avoid fate was an awesome card in green as it was HUGE suprise factor. In white it should have the same affect. Probably won't make the cut in a lot of decks but some casual players might throw it in for kicks and giggles.

Constructed: 2
Casual: 3
Limited: 2
David Fanany Rebuff the Wicked

It reminds me of Bathe in Light, except that it only does one thing. Bathe in Light is a good card because of its versatility - it is a defensive card, an offensive card (give your creatures protection from your opponent's color and swing), a counterspell, and a combat trick. Rebuff the Wicked is very narrow, and it doesn't stop Wrath of God or Damnation or other board sweepers. It can protect your lands from Stone Rain or your Circle of Protection from Disenchant, but I don't think that's enough for it to make much of an impact in constructed. I generally tend to be a little more lenient when assessing cards' potential for casual play, but I think in this case you have better options to protect creatures. If you're holding this to protect your creatures or your combo, you're generally not helping yourself win with your creatures or your combo. In limited, it can be moderately playable. Both creatures and removal are at a premium, and trading Rebuff the Wicked for an opponent's Assassinate might just help you buy time to deal another couple of points of damage.

Constructed: 2/5
Casual: 2/5
Limited: 3/5
Rebuff the Wicked:

Avoid fate in white, essentially. Not too bad. However, you're trading 1:1 to keep a permanent alive, and it won't really help with any mass removal, which is what you really need protection against.

Constructed: Avoid fate doesn't see too horribly much play, mainly because you could probably run another creature in that spot.

Casual: Ehh, in multiplayer, this at least won't be a dead card in your hand, usually.

Limited: Ahh, a format where this card actually isn't that bad! Removal is king in limited, so I guess a card that trumps removal is pretty good, too, eh? Just remember to side it out second game if you didn't see any removal first game.

Constructed: 2/5
Casual: 2/5
Limited: 3/5
PsychoAnime A 1 mana counterspell will most likely efficient, but that assumes this has
to be used in the first place. Many spells target a permanent you control so
this does has its uses, but...

Right now, I can't think of any good spells this can counter. The only thing
right now I can thing of is Char or Faith's Fetters, but that's too narrow
to main deck this. I can see this used against land destruction though. It
can also be used if you really rely on a single permanent to win as this can
keep it safe.

Constructed: 3/5
Casual: 3/5, keep your fatties alive
Limited: 3/5, stop your opponent's removal

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