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Pojo's Magic The Gathering Card of the Day

Image from Wizards.com

Planar Chaos

Reviewed March 21, 2007

Constructed: 2.75
Casual: 4.33
Limited: 4.13

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all our 
Card of the Day Reviews 

Jeff Zandi

 5 Time Pro Tour


Chronozoa is a very good card in limited and a very interesting card in general. In fact, I couldn’t believe it when I first saw it. It was hard for me to believe that the copies created when Chronozoa goes to the graveyard (from Vanishing) were COMPLETE copies that would also make copies themselves. It’s a pretty cool idea, and it is awesome that Wizards figured out a way to make a playable card that provided this level of coolness for just four mana without the card being completely broken. They succeeded. The 3/3 size is what makes this card so good. If you were getting multiples of a 2/2 every three turns, it would not have been nearly as exciting or playable. What keeps Chronozoa from being COMPLETELY broken is that it is not any larger than 3/3 and because the copies created when Chronozoa goes to the graveyard from Vanishing DO NOT have haste. In limited, Chronozoa seems to have such an immediate and fully justified target on its chest when it comes into play that it rarely gets to “divide and conquer.” It seems as though this card could be the win condition of the future for mono blue decks, if players can find room in their decks for this card AND Teferi.



Wednesday - Chronozoa

One of my favorite cards in the set. If you can get this guy to stick to the board for a while, he'll be really hard to stop short of something like Wrath. He is pretty slow to get working, but since he can come out on turn 4 and not 5 or 6, slow is okay. Once you amass a miniature army, you can smash face. I don't see him replacing Teferi and friends in the blue decks, but he's still one of my favorite cards in the set.

In casual, this will be a lot of fun to play if you can keep it on the board.

In limited, a great card to have. If they don't have a kill spell for the first one, it will be very hard for them to stop it, and then you probably win the game.

Constructed - 3
Casual - 4
Limited - 4
David Fanany Chronozoa

Chronozoa must be the most confusing card in Planar Chaos. I've met any number of people who don't know what the heck it does. That's too bad, because it's not too bad, at least in principle. You only get the copies if it has no time counters on it when it dies, and it doesn't care whether or not they were all taken off by Vanishing - which gives you another use for Fury Charm. You probably don't need too many attacks with two 3/3 flying creatures to win the game, but if it goes long enough and/or you have more Fury Charms, the Chronozoas will just keep multiplying. I don't think it's a Tier One card (Strangling Soot will be in the format for a long time), but it may see play in a rogue time-themed deck. That goes double, of course, for casual, where combo disruption is less prevalent. In limited play, Chronozoa is very, very solid. Your opponent has to remove it before the time counters are gone, or he could be in very big trouble. I mentioned Timecrafting and Jhoira's Timebug the other day, and if you pick up a couple of those and some time-themed and Suspend cards, it can be overwhelming.

Constructed: 3/5
Casual: 5/5
Limited: 4/5
LennonMarx Chronozoa
It's a 3/3 for 4 mana, it flys... and it vanishes. Its just not potent enough to do any real harm, and it will likely buy a Last Gasp or Lightning Helix before it can multiply. If it works it's funny, but I doubt it would ever work outside of a dedicated deck.

Remember what I said about a dedicated deck? This is where that is possible, and probobly quite ammusing. A few Paradox Haze, a Timebender here or there, and poof, you have an armada of 3/3 flyers. They all still die to wrath though, and that is sum good in multplayer. If your group is devoid of mass removal though, once you get the 1st one to spawn, there is no looking back.

3/3 flyer for 4. Thats nice enough, that fact that you might be able to get more of them is just a plus. Not likely a first pick, but a pretty good one none the less, and one that will likely see main deck play if you're in blue.
PsychoAnime Review by PsychoAnime

This card definitely has a nice flavour and puts the Vanshing mechanic into
good use.

It's a 3/3 flier for 4 mana, which isn't terribly bad but will need an
addiotnal abiltiy for it to be played, which it has. As long as the first
copy is protected well enough, it will get the chance to double up in number
making it harder and harder to get rid of. So how many ways can this die?

Black and Red should have no problem getting rid of it and seeing how a lot
of decks run one of these colours, this thing isn't going to last very long.
Blue can counter it but since Chronozoa is Blue as well, its player should
have some counter to protect it.

So now it has doubled and now faces the problem of Wrath of God and
Damnation. But let's say the opponent's not running Black or White, what will
they do? Oh, either you're already dead from a rush or you've just been
comboed off and burnt to a crsip by 4 Bogardian Hellkites. What your army
of 3/3 fliers going to do now? Nothing.

Basically, it's too slow and is too easy to kill before it doubles. There are
counterspells, but playing this on turn 3 means you're tapped out and playing
it any later is too late.

Constructed: 2/5, maybe someone will be able to abuse it, but not likely.
Casual: 4/5, nice flavour and what's better than a army of protists?
Limited: 4/5, evasion, card advantage and a lot of stuff!
The Missing Linc Cronozoa

I am really waiting for someone to break this card. In limited, this is a bomb as often it wont be dealt with until too late. With some time counter manipulation, if you can get at least a couple on the board, this baby will keep on multiplying. I have a feeling some sort of Ameoba deck will pop up soon. Certainly in the casual environment.

Constructed: 3
Casual: 5
Limited: 5

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