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Pojo's Magic The Gathering Card of the Day

Image from Wizards.com

Flagstones of Trokair
Time Spiral

Reviewed January 09, 2007

Constructed: 4.16
Casual: 2.66
Limited: 1.66

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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Card of the Day Reviews 

Jeff Zandi

 5 Time Pro Tour

Flagstones of Trokair

The Kamigawa block introduced a range of rare non-basic lands that produce colored mana along with some other ability, making themselves immediately useful in a wide array of decks. Flagstones of Trokair is better than those lands, and four copies of Flagstones are featured in almost every white Standard constructed deck these days. Flagstones is the unusual card that can really turn the Legendary rule disadvantage into a distinct advantage.
Let’s say you have a Flagstones in play already and you need another land in play, but the only land in your hand is ANOTHER Flagstones of Trokair. With other legendary lands this would be a problem, but Flagstones is so awesome because when it goes to the graveyard you get to search your library for a Plains and put it into play tapped. Obviously it’s not perfectly optimal for your land to come into play tapped, but it is normally worth it to thin land out of your deck and give yourself the ability to search out Ravnica block dual lands from your deck whenever one of your Flagstones goes to the graveyard. Just awesome for Standard constructed, but possibly too slow for Extended. Flagstones is not especially useful for limited play since there would very rarely be more than one of them in your deck.



Flagstones of Trokair

This thing is a powerhouse. You play two, and they both die, letting you search for two plains. Remember, Sacred Foundry and the like are Plains. And that's the secret to the power of these cards-- they act as free land search for your half-white dual lands. So high-tier decks with expensive land bases are spending even more money on a couple of these.

Constructed- 4.5
Casual- 2
Limited- 1


Flagstones of Trokair

A solid anti-LD land, but more importantly, this thing is legendary. The ability to drop 2 of these and replace them with two dual lands is very strong, and is why this is a 4-of in many decks running white. It's a land, it fixes your mana, and it has no drawbacks compared to a basic plains. In most white decks, you play this.

In casual, you can use it against the occasional LD deck, but outside of that, I don't see a lot of use. You have plenty of time to set up mana here.

In limited, I wouldn't waste a pick on this, as it's basically a plains here.

Constructed - 4
Casual - 2.5
Limited - 1

Jordan Kronick

Flagstones of Trokair - There hasn't been a land without any non-mana abilities this valuable since the days of Dual lands or perhaps Tolarian Academy. Nearly any deck that plays plains can benefit from the Flagstones, and as such they're very much in demand. This card will rarely win you a game, but it will almost certainly never hurt. Even if you're being mana flooded, multiple flagstones only helps to thin your deck and prevent future flooding. A very simple and very good card.

Constructed Rating - 4.0
Casual Rating - 2.7
Limited Rating - 1.0
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