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Pojo's Magic The Gathering Card of the Day

Image from Wizards.com

Mana Tithe
Planar Chaos

Reviewed February 05, 2007

Constructed: 3.5
Casual: 2.5
Limited: 1.75

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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Card of the Day Reviews 


Mana Tithe

How useful is a white counterspell? One would think it would be quite useful, since it gives White a functionality it never had before. But if the counterspell is Force Spike? Well, it'll be good in the early game, where you're curving out with Savannah Lions and Knight of the Holy Nimbus and your opponent's four-drop could save the game for him-- then you'd want to be sure he doesn't get anything worth tapping out for. In the later game, not so much really. It's definitely a tempo card, and white weenie decks can capitalize on tempo, so it'll find a deck.

Constructed- 3.8
Casual- 2.4
Limited- 1.6

KC MetroGnome

Mana Tithe

This is an exciting card. I wouldn't take it highly in limited, where there is often mana to spare and where it doesn't hurt the opponent so much to have to wait an extra turn for a card. It still changes the way you have to play in limited, particularly if your opponent is leaving white mana open. In constructed, this will probably see a fair bit of play (if not quite as much as its big brother). It's not perfect in a weenie deck, as they want to be doing other things early game (Savannah Lions, for example), but comes in handy if you can start leaving one white open on turns 3 and 4. This can let you get a two-turn jump on a control deck and then represent counter mana to push that Wrath of God/Damnation back one turn. With the reach of Boros' burn, this could sometimes make the difference between a win and a loss. It obviously has uses in a control deck to counter the very quick-rush strategy we just mentioned. I also expect this card to make a splash in peasant magic.

Constructed - 4-
PEZ - 4
Casual - 3
Limited - 2+


Mana Tithe

Yay for the Colts winning the Super Bowl!

Now, onto the card. Originally it was planned to give white a Memory Lapse, but that was found to be too powerful, so they gave it Force Spike instead. Force Spike is a good card and I expect this to be good as well. Probably not as useful as Force Spike, because it's white and not blue, but still good in the control decks. Unlike Memory Lapse, I would not use this in a white weenie/aggro deck, because you want to be playing guys early, and later this is useless.

In casual, just play Force Spike.

In limited, I don't like counters, and this is no exception.

Constructed - 3
Casual - 2
Limited - 1.5
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