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Pojo's Magic The Gathering Card of the Day

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Cryptic Command

Reviewed September 26, 2007

Constructed: 3.13
Casual: 3.00
Limited: 3.3

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
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Jeff Zandi

 7 Time Pro Tour Veteran

Player since 1994

Level II DCI Judge

Member of the Texas Guildmages

Cryptic Command

I’m not sure I’m in love with this card, but I have to say I AM in love with what this card is trying to be, and that is a super utility card that you stick four of into your control decks. It is VERY COOL to have an instant that can do one of FOUR different things, especially when one of those things is “counter target spell.” Unfortunately, Cryptic Command costs too much at 1UUU to fit in anything except mono blue control decks. That’s a pretty narrow niche to fill. I guess this card was TOO POWERFUL in testing with a more friendly casting cost, so the powers that be must have nerfed this card up with a nasty triple blue casting cost. The triple blue casting cost also makes this card virtually worthless for limited.



Cryptic Command

Since the most powerful counterspells lately have been four mana anyway, this could catch on. It's definitely tempo, since you can stop a spell and bounce a creature all with one card. The tap effects and card draw will probably not see much use.

Of course, there's the triple-blue to worry about. That will make this card a challenge to play, especially since the Ravnica lands are rotating out. I'm really hoping that this means monocolred decks will be gaining in power in Lorwyn, but it might just mean that this card won't find a home.

Constructed- 3
Casual- 4.5
Limited- 4.5


Wednesday - Cryptic Command

The blue card in a cycle of five cards like this. This may be the best one in the cycle. You can get a Dismiss for 1UUU instead of 2UU if you desire, or get a potentially nasty effect that hasn't been available before: counter and bounce. The weakest effect is probably the "tap all your guys" effect, but even that one has potential (especially in limited). A great card for blue decks; the only problem is the UUU in the casting cost, which is quite a problem unless you're running heavy or mono blue.

In limited, if you can support the UUU, you play this. If not, it's a risky venture, but it's a powerful card nonetheless.

Constructed - 3.5
Casual - 2
Limited - 3

David Fanany

Player since 1995

Cryptic Command

If Gaddock Teeg is the messiah for G/W aggro, Cryptic Command is mono-blue control's equivalent. The recipient of the Command is almost certain to be on the wrong end of a massive tempo swing and maybe even card advantage. It's a little harder to work in limited because of the triple blue. But if you can play it, do. It's worth it.

Constructed: 4/5
Casual: 3/5
Limited: 2/5
The Missing Linc

-Balding for just over 5 years
-Playing MTG for just over 10

Timber Protector
Anything this expensive better be good. Green can ramp up the mana. In block, this may be a powerhouse. Looking at some of the treefolk, this tribe could see play. Indestructible is nothing to shake a stick at. However, I noticed quite an increase in -x -x spells/effects lately.

Constructed: 1 except 3 in treefolk decks
Casual: 3
Limited: 5 (a bomb if you get enough treefolk!)

MTG Rules Advisor
Cryptic Command:

Nice. My biggest gripe is the fact that it requires 1UUU. That's too much colored mana for my tastes, but, this card is fairly solid, if you can come up with the mana cost. Any of the abilities by themselves can be useful: Counter Target Spell, Bounce, Tap all creatures of opponents, and if you don't want to do two of the following, the second choice can be 'Draw a Card'.

Constructed: 3.5/5 (Casting Cost too Prohibitive)
Casual: 2/5
Limited: 3/5

#1 Magic Noob in Canada since 2002
Cryptic Command

This has a barrage of nice ability packed on to an efficient mana cost considering it's versatility. The main problem though is the UUU in it's mana cost. With Ravnica's dual lands gone, it's going to be much harder to get the 1UUU required to play this card. Running 4 of this is way too much because it clogs the hand. Perhaps a single copy of this to be searched out by Mystical Teachings would be better.

In limited, it's cost is still extremely prohibitive and picking this early would mean you're not going to use this or you'll be required to draft heavily on blue. In sealed deck, it's going to take a bit of luck to play this.

Constructed: 3/5
Casual: 3/5
Limited: 2/5
Meb9000 9/26

Cryptic Command

Another whopper for Spike comes courtesy of Flores to all the blue mages out there. Cryptic Command is the first in an interesting cycle that allows 4 options on one spell and the caster gets to use 2 of them. Makes for very interesting and unpredictable situations IMO. Flores was very detailed in analyzing the various forms Cryptic Command could take, with most people leaning towards the Dismiss variant. However, being able to tap all their creatures and cantrip could be a Control deck's dream, allowing them to gain the board position they need during Turns 4-6. The triple blue casting cost limits this to dedicated blue builds, which is appropriate I think. This is another card that should have a bright constructed future.

Constructed: 4.5/5
Limited: 3/5

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