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Pojo's Magic The Gathering Card of the Day

Image from Wizards.com

Boggart Shenanigans

Reviewed October 25, 2007

Constructed: 2.40
Casual: 3.40
Limited: 2.20

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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Boggart Shenanigans

Ironically, this will compete with Goblin Warrens for a slot in my Goblin deck. And Goblin Warrens would be the perfect card to trigger this repeatedly.
Given that Goblins have always loved to sacrifice for an effect, this is a very potent card. It's also a little insurance against mass removal. You've got 7 Goblins out and I've got a Wrath and am at 7 life? Oh, wait...

Constructed- 3.5
Casual- 4.5
Limited- 3

David N

My eBay Store
Thursday - Boggart Shenanigan

This card turns all of your goblins into mogg fanatics. It has some potential but I just don't think it will make the cut in goblin decks as you would rather have more creatures.

Constructed: 2
Casual: 2
Limited: 1

David Fanany

Player since 1995

Boggart Shenanigans

Boggart Shenanigans does not, as many people originally thought and some still do, trigger when a Goblin spell like Tarfire resolves - Tarfire will *never* be a Lightning Bolt while Boggart Shenanigans is in play. What it does do, however, is trigger when you sacrifice a Mogg Fanatic, or a Siege-Gang Commander token, or a Mogg War Marshal, or any Goblin at all to a Nantuko Husk. That starts to add up after a turn or two. Not every Goblin deck will have room for it, but the ones that do will get pretty good use out of it. In limited games, if you want to use this, you probably need as many Changelings as you can, or else Wort, Boggart Auntie and some synergistic cards like Facevaulter.

Constructed: 2/5
Casual: 4/5
Limited: 3/5

Boggart Shenanigans

Constructed: This card looked at lot more appealing on the spoilers (as many cards are prone to do…I mean just compare Eyes of the Wisent to what it said early on, to what it actually ended up being and you’ll know what I mean). Though it can still cause great problems for many decks. 1 damage every time one of your goblins hits the bin in nothing to scoff at and can quickly make Wrathing the board away a much more costly decision. I could see this being paired with cars like Gargadon and Mogg-War Marshal (and already potent combination) to cause damage white speeding the beast into play and facilitate that sacking at anytime. Works well with Facevaulter and Seige Gang Commander turning 2 damage up to 3.

Casual/Multi: Goblins are already a favored archetype of the kitchen table scene and the addition of a card that says to opponents if you let my goblins live you die, but if they die you’re just as screwed is very evil indeed. I have plans to splash blue in some of my goblin decks just for the idea of 4 Shenanigans and 4 Copy Enchantments that tell an opponent that for every goblin they kill they take 8 damage, or damage that I can spread around to all my opponents and have them all hate me equally.

Limited: Goblins in Lorwyn are designed to end up in the bin for the most part and the Shenanigans lets you balance that self destructive nature with a little bit of profit for yourself by making your opponent pay a bit of life each time. Make your opponent nervous about whether or not to block your swarms of little creatures, or about swinging into a horde of chump blockers for the damage it could end up causing them. Still needs goblins to work though, so don’t get so caught up in your shenanigans that you forget to get the goblins to go with it.

Constructed: 2.5
Casual: 3.5
Limited: 3

#1 Magic Noob in Canada since 2002
Boggart Shenanigans

This card appears to be very powerful, I can't find a way to break this in Standard. In extended, Goblins don't really need this or anything as this is slow compared to them. I would still pick up a playset of these right now because someone's bound to find a way to do a bunch of damage in 1 turn with this.

Constructed: 2/5
Casual: 3/5
Limited: 1/5

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