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Pojo's Magic The Gathering Card of the Day

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Wren's Run Packmaster

Reviewed October 1, 2007

Constructed: xx
Casual: xx
Limited: xx

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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David Fanany

Player since 1995

Wren's Run Packmaster

Anyone will tell you that the problem with the "Champions" is their sheer vulnerability to spot removal if you only have one other creature of the right type. There's a lot of truth in that. But in creature-on-creature matchups, which there should be a lot of when Lorwyn becomes legal in Standard, they're very hard to beat. Add in an Imperious Perfect or two, and Wren's Run Packmaster dominates any deck that wants to win by attacking. The reason I don't rate it higher for constructed is because I'm expecting Terror and Temporal Isolation to see lots of play. But hey, feel free to prove me wrong!

Constructed: 3/5
Casual: 5/5
Limited: 4/5
The Missing Linc

-Balding for just over 5 years
-Playing MTG for just over 10

Wren's Run Packmaster

Not hard to champion an elf. As a matter of fact, this is likely the easiest champion to keep. Turn three is an easy opportunity to get the wolf's howling with a turn one or turn two elf. Then, with some further mana acceleration, the wolf's will run as a pack stomping down anyone in their way. The jury is out if this will see constructed. It is not likely to be a damage dealer, but when you need some defense to drive something else through, this is great. In limited, it does not get any better. I wish I could have put this into my prerelease deck.

Constructed: 3
Casual: 4
Limited: 5

#1 Magic Noob in Canada since 2002
Wren's Run Packmaster

3G for a 5/5 is impressively efficient, but you'll need an Elf in play first to do so. Naturally, this will be something like Llanowar Elf. Successfully getting this out on turn 3 is a powerful play, but if this ever becomes a force, stuff like Terror, Slaughter Pact and Incinerate will be running wild, making this thing a lot more difficult to play. If your opponent does not have a Terror or something similar, then you have a pretty good chance of winning with this out. It's out of burn range and it can single-handedly win the game when unchecked.

However, this thing still gets killed by Wrath of God. Let's say you get this out on turn 3 and attack with it on turn 4. You leave 3 mana open to make a Wolf token. If your opponent plays Wrath of God, then it's a 1 for 1 trade with you dealing 5 damage at the cost of nothing doing anything for 1 turn. It's still a decent trade off, but it shows that this thing isn't game breaking or anything because there's so much stuff to kill this that if this ever becomes widely play, people will just use those against it.

Oh, if you only have a Llanowar Elf and your opponent has a Mogg Fanatic, it's best not to play this out.

Constructed: 2.5/5
Casual: 3.5/5
Limited: 4/5

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