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Pojo's Magic The Gathering Card of the Day

Image from Wizards.com

Garruk Wildspeaker

Reviewed November 5, 2007

Constructed: 4.13
Casual: 4.00
Limited: 4.65

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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Card of the Day Reviews 


Garruk Wildspeaker

This guy is really taking off in tournaments. His best use is to untap lands upon entering play, giving you an extra boost of mana with which to play a creature. Next turn, if nobody got through to him, you've got yourself an Overrun waiting to be cast, and you've still got mana to play Groundbreaker the same turn. Or he can make a herd of Beasts to defend himself from attackers. Or he can just be the druid and untap lands turn after turn, giving you a psuedo-Overgrowth until you've played all your spells and are ready to let him play his. His versatility, the power of his third move, and the speed at which he can build up to it, is quickly making him the most favored of the planeswalkers.

Constructed- 4.5
Casual- 4.5
Limited- 4.8

Garruk Wildspeaker

Back after a short hiatus, been busy with: new job, my teachers college applications and frustrated by just losing a Top 8 slot in the Ontario Provincial Championships last weekend on tiebreakers. My ninth place was courtesy of this strapping planeswalker though (which is as good a segue as I can come up with).

Constructed: Arguably the best planeswalker of the bunch (and I’m sure this debate will go on for years and years or until Wizards gives us a new set of the newest card type. Whether or not you think he’s the best, Garruk still has some quite killer abilities that are all constructed worthy. Untap two lands may not seem like a great +1 ability but it does have great applications and can help speed aggro decks into more early creatures, help fight off control by mustering up more mana then they can or powering out slightly larger fireballs…er…disintegrates. Beast making is a powerhouse ability that some (read: blue) control decks can have a hard time keeping up with as a stream of 3/3 nigh-uncounterable creatures every turn-ish can be hard for them to handle and lets you hold threats in hand as they scramble to deal with your one card that is pouring out men. And lastly the Ovverrun is just ridiculous. Whether you have 2 creatures or 10 this is going to pose serious problems for any one and you could be off to the races with something as early as a turn 4 swing of 10-12+ damage with enough early drops like birds, elves and snow elves to hit the board quick.

Casual: The fact that planeswalkers are their own card type is going to spare them from some common removal seen in Casual circles, but the fan favorites (like Vindicate are going to send these guys packing). Burn decks are also going to smile wickedly at you knowing that they can cripple your planeswalker with a simple lightning bolt. They are also harder to protect at the kitchen table as having to deal with more than one opponent can spell quick doom for a ‘walker if you don’t have the proper protection. Fortunately Garruk can bring his own buddies along to protect him from early ground pounders (though watch out for flying and shadow, as green has some problems with these). These beastial buds are also a great way to recover from multiple wrath effects while keeping up card advantage over your opponents. Nothing like seeing your opponent sigh as he has to Damnation away a pair of beasts when you’ve got nothing else on the board and a mittful of cards and just replace the beast on your next turn. Overrun is a great way of ending stalemates and if set up properly can take down 2 opponents at the same time. The disadvantage being that your opponents have a better idea of when the overrun is coming and might be able to stop you.

Limited: Bomb, plain and simple. At the very least he’s like a trio of 3/3 creatures for 4 mana, and at best he’s a DIY army and “I win” kit all bundled up together. Double colored mana means that he’s not really going to splash in anything (which can be said of all Planeswalkers) but he’s going to make green a lot more appealing to play. Of course you’ll have to watch out for evasive creatures, so save your removal for fliers and Garruk should be a happy camper. Creature stalemates happen all the time in limited as one person waits for some kind of advantage to pull ahead and whether you sneak out a few extra creatures or alpha strike all out it’s hard to see Garruk not winning. Not you. Garruk. Sorry, but really he did all the work.

Constructed: 4
Casual: 3.5
Limited: 4.5

#1 Magic Noob in Canada since 2002
Garruk Wildspeaker

The best Planeswalker in my opinion, it effectively costs 2 mana to play on turn 4 and gives an Overrun on turn 4. That's a 2 mana Overrun which by the way is extremely efficient. It's also decent in the new R/G Dragonstorm deck as it gives a 3/3 token to stop damage as well as untapping 2 lands per turn for extra mana. It's really good in any format.

Constructed: 4/5
Casual: 4/5
Limited: 4.5/5

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