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Pojo's Magic The Gathering Card of the Day

Magic: The Gathering
Image from Wizards.com

Sacred Mesa
Time Spiral

Reviewed November 12, 2007

Constructed: 4.33
Casual: 4.00
Limited: 4.00

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all our 
Card of the Day Reviews 

Jeff Zandi

 7 Time Pro Tour Veteran

Player since 1994

Level II DCI Judge

Member of the Texas Guildmages

Sacred Mesa

I love everything about Sacred Mesa. Overall, I would have to say that Sacred Mesa is overpowered for its cost and very possibly out of flavor for its color, but that stuff is Mark Rosewater’s problem, not mine. Sacred Mesa can be the MVP in your sealed or booster draft deck, but Mesa is even more powerful in constructed decks. Having said all that, history shows that this very powerful card has not really received that much love from constructed tournament players. What makes this card so unfairly good is that you can create such an overwhelming army of FLYING tokens. What makes this card fair is that you have to sacrifice a token each upkeep. Sacred Mesa is far from the best turn three play, but if you can keep putting more Plains in play, its far from the worst turn three play as well.


CASUAL:              3.5

LIMITED:              4.0


Sacred Mesa

A token engine this efficient, that even makes flying tokens, can hardly fail to overwhelm anyone. As long as you can play it and make a Pegasus to sacrifice in the same turn, or you're already using Pegasi anyway, you can easily get 3+ power worth of fliers out each turn. This single card is the reason that Krosan Grip got printed. Well, that and they were showing off the Split Second mechanic.

Constructed- 5
Casual- 4.5
Limited- 5

David Fanany

Player since 1995

Sacred Mesa

If you're playing a white control deck, Sacred Mesa will probably be one of your favorite cards. It makes a horde of evasive creatures that block until Ragnarok or win the game, and it's hard to stop (watch out for Pithing Needle and Sulfur Elemental, though). If you have to play against white control decks, you will probably curse the day they invented this card. Hang on to your Pithing Needles and Sulfur Elementals if you expect to see a lot of Sacred Mesa.

Constructed: 4/5
Casual: 4/5
Limited: 3/5

MTG Rules Advisor
Sacred Mesa:

Solid card all around. I'll take it in limited, standard and casual, thank you.

This card is superbly balanced: upkeep, but, it's optional (tosses the card). Produces flying tokens on the cheap, and it's reasonably costed all around.

It's only issue in multiplayer is its power level: this card will paint a huge target on your head, and for good reason.

Constructed: 5/5
Casual: 4/5
Limited: 5/5 (Only because I can't go higher)

#1 Magic Noob in Canada since 2002
Sacred Mesa

This is not Mobilization. It's better than Mobilization. Although it requires 1 a Pegasus sacrifice per turn, essentially 1W, the tokens it gives gets evasion and that makes this a powerful finisher in a control deck. It doesn't cost that much either to play so it's easy to back this up with counters even on earlier turns.

In casual, it simply makes a lot of tokens. It's also decent in multiplayer as it keeps other players from attack you, that is if they don't gang up on you when they see this casted, but this is usually casted when things are under control so that's ok.

In limited, it requires a lot of white mana, but still very powerful as there's very little enchantment removal and have just 2 white mana source could give you a steady stream of 1 token per turn.

Constructed: 3.5/5
Casual: 3/5
Limited: 3.5/5
Meb9000 Sacred Mesa

Welcome to what is apparently White Control week! Today, we look at a card that has gone up and down in popularity over the past months, but is currently doing pretty well.

Sacred Mesa is a solid choice for a finisher in any W/x control deck. There are all sorts of variants out there, whether it be Mono W Gauntlet of Power decks, U/W Martyr Snow Control, etc. Mesa ensures a continuous volley of creatures that is difficult to stop. Even in a pinch, this card can do well against aggro decks for sure. Mesa requires a heavy dedication to white to do well, so be sure to plan your decks accordingly.

Constructed: 4/5
Limited: 4.5/5

Monday's card is Sacred Mesa, a card first seen in the Mirage block but reprinted in Time Spiral.  For three mana, you get an enchantment that allows you to make 1/1 flying Pegasus tokens but forces you to sac a Pegasus or sac the enchantment itself.  I don't know if any deck ever ran this when it first came out but no deck I know of now does and with good reason.  They haven't made any really awesome Pegasi(that's the plural form of Pegasus) and the tokens themselves will most likely get sacced thanks to the enchantment so they'll never really be useful to you.  Perhaps if you can make a ton of Pegasus tokens, this could be good, but then a deck would have to be made around what is a pretty mediocre token generator.
Limited: 1/5
Aethereal Monday - Sacred Mesa

A really powerful white control card. Of course, any token producer this cheap tends to be pretty strong, but the fact that this makes flying tokens is what puts this over the top. The upkeep cost is no big deal at all, especially since you're likely to drop this later so you have plenty of mana and/or countermagic to protect it. Just watch out for things like Krosan Grip and Sulfur Elemental, although the latter isn't seeing nearly as much play as he used to.

In limited, DUH. This will end the game quickly if it isn't stopped.

Constructed - 4
Casual - 4
Limited - 5+++

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