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Pojo's Magic The Gathering Card of the Day

Image from Wizards.com

Bonded Fetch
Future Sight

Reviewed May 9, 2007

Constructed: 1.75
Casual: 2.00
Limited: 3.17

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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Card of the Day Reviews 

Jeff Zandi

 5 Time Pro Tour

Level II DCI Judge

Bonded Fetch

This hasty wall may not seem very exciting, but in limited, this creature’s ability is very useful. Generally speaking, players are usually willing to play a creature with this type of ability regardless of the creature’s ability to attack and block. Bonded Fetch is not good at blocking, not allowed to attack, but the first ever wall with haste does an important job in limited and does it well. It’s kind of awesome tapping out to play this 0/2 on turn three and then USING it at the end of your opponent’s turn.
Bonded Fetch helps you improve your hand. In Time Spiral limited formats, Bonded Fetch also provides a valuable outlet for your Madness cards. In limited, blue/black Madness decks have steadily gotten worse with the addition of Planar Chaos and now Future Sight, but this draft archetype is still playable and Bonded Fetch is a card that helps this deck. No chance in constructed, though.



Bonded Fetch
Anything that can sift through your deck like this is worth playing-- it seems like you're not getting extra cards, but you're adding a random card from your deck to your hand and then discarding the worst card out of what you now have. Meaning every activation will either improve the overall quality of your hand or get a useless card off the top of your library so you're more likely to draw a good one. And that's not even factoring in all the Madness and Scry cards in TS block that this works well with. Haste is just gravy, getting you that one extra activation. And the whole 0/2 defender thing just makes it immune to Zealot il-Vec or Fledgling Mawcor. In Limited, if you're in blue by the time this comes around, take it. In Constructed, if your deck is blue and you need some good card draw or a Madness outlet, play it.
Constructed- 3.5
Casual- 3.5
Limited- 4


Wednesday - Bonded Fetch

For 1 extra mana, you get a Looter that can be used the turn you play it. This is better in the late game than the original, and worse in the early game. I'd take the original (or, nowadays, Thought Courier) over this for a couple of reasons, most notably the fact that most blue decks will want to leave 3 mana open on their third turn for a Cancel. I would rather this guy have Flash instead of Haste, because then I would strongly consider him over the Looter. Maybe good in Block though, for Madness.

Play the original (or, again, Thought Courier) in casual, as it can also attack for 1 if it needs to.

In limited, a solid pick, as he helps you dig to your more powerful cards, and can fuel some Madness.

Constructed - 2.5
Casual - 2
Limited - 3.5
David Fanany Bonded Fetch

Certainly a very unique card. You could play this in a reanimator deck over something like Thought Courier since it doesn't die to a single Darkblast, but even then I'm not sure it does enough; for the same cost you could have Compulsive Research, which basically does the same thing better. For one mana less you can have Magus of the Bazaar, which you can start using the same turn as Bonded Fetch and which is better for Dredge because it lets you discard three cards. I'd still try it out somewhere, though, because you don't have to wait to activate it, unlike the Magus. In limited, the Fetch gives you card selection and an outlet for your madness and flashback cards. What's not to like?

Constructed: 1/5
Casual: 2/5
Limited: 3/5
Bonded Fetch:

I don't know that a merfolk looter with -1/+1, defender and haste makes it worth 1 mana more. It's still just card selection, not advantage.

Constructed: Not that great here. We have similar cards and they don't see play. Same thing goes for casual.

Limited: Madness enabler, card selection to let you dig for your bomb. I'm not too keen on the cost, even here, but, oh well.

Constructed: 2/5
Casual: 2/5
Limited: 3.5/5
PsychoAnime Review by PsychoAnime

The fact that better looters aren't being used means this shouldn't be used as

In casual, the abudance of looters makes this card completely useless, and
looters are even particularly good.

In limited, this card doesn't even attack. That's bad.

Well, it's still better than Blade of the Sixth Pride.

Standard: 1/5
Casual: 1/5
Limited: 1/5
Bonded Fetch
This card won't replace the looter as the looter can do some attacking if the card trade is not needed.  However, I love the picture on this one.  In limited, this card is good for providing a madness outlet.  Some may choose to use this in constructed as it will allow you to dump what you need in the yard before the forth turn reanimate spell.  However, I just don't see how this is better than other options.  The two toughness is the only advantage.
Constructed: 2
Casual: 3
Limited: 3

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