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Pojo's Magic The Gathering Card of the Day

Image from Wizards.com

Thrumming Stone
Cold Snap

Reviewed May 31, 2007

Constructed: 1.90
Casual: 3.28
Limited: 1.71

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all our 
Card of the Day Reviews 


Thrumming Stone

Have any of the spells with Ripple made a splash in Constructed yet? No. Most likely because you can only have four of them in a 60-card deck. Or maybe it's because they don't do enough on their own? What if you could give Tidings Ripple 4? Or what about a White Weenie deck where every weenie has Ripple 4? Well, nobody's playing Thrumming Stone, so I'm guessing that it's not all that appealing.

When we first reviewed the Stone (as Coldsnap was the newest thing on the shelves), I called Thrumming Stone "a cute trick alongside heavy library manipulation and little else". Well, now Scry is back, so this cute trick just might find its home. Or maybe it'll just be forgotten.

Constructed- 2
Casual- 3.6
Limted- 2.5


Thursday - Thrumming Stone

Ew. All it does is possibly allow you to play a spell and get a copy or two for free at no cost. So, in a way, it's like a tweaked Mirari. However, it suffers from two problems: a) it costs 5 mana and b) you're not guaranteed to hit a copy. If the Ripple spells don't see play in Standard right now (and I mean the decent ones like Surging Flame), why should this see play? I'd play Mirari long before I played this.

In casual, here's the combo: Thrumming Stone + Relentless Rats. That's all that I think needs to be said.

In limited, heck no, even in Coldsnap. You'll have more copies than you would in a typical block draft, but still, it's not worth it.

Constructed - 1.5
Casual - 5
Limited - 1.5

David N

Thursday - Thrumming Stone

Another very interesting card.  This card can be comboed with other cards with ripple.  This mechanic was only shown in the coldsnap set so your choices are very limited.  However since each instance of ripple is resolves seperately you may be able to go through your deck and get multiple copies of the spell for free.  Due to the limited choices of ripple cards the stone is not very useful.

Constructed - 3
Limited - 1
Casual - 3

David Fanany

Player since 1995

Thrumming Stone

It's pretty awesome with Relentless Rats and . . . that's about it. I suppose you could use Congregation at Dawn to put three Loxodon Hierarchs on top of our library and then ripple them all into play at once - but for that much mana, you could also just play something that wins the game. In limited play, where you don't have to worry about the Rule of Four, Thrumming Stone looks a little better, at least until you remember that it's rare and all the other ripple spells are commons. You're much more likely to pick up seven Surging Flames than to arrange a situation where you can do something good with Thrumming Stone.

Constructed: 1/5
Casual: 3/5
Limited: 1/5

Constructed: Not much has changed in the game since the card was last
reviewed on this site back in Sept '06. Deck construction limitations just
don't allow this card to be much more than a chance ability to make this
artifact's ability useful. Future sight did bring back one mechanic that
slightly improves the abilities of the stone for standard, scry; but even
still, I just don't think a 5 casting cost artifact that doesn't relaly do
much on its own will affect the constructed formats that much.

Casual: My favorite use for thsi card was to use it in conjunction with
"____" from Unhinged (the shapeshifter that has the ability "1: This card's
name becomes the name of your choice. Play this ability anywhere, anytime."
What it allows you to do is play any spell, change the name of _____ with
ripple on the stack, then ripple again changing the name of ___ as desired.
I wholely believe that fun is at the nature of this card. Don't expect it to
win you very many games, but if you're a player that enjoys coin flipping or
dice rolling effects will enjoy the ability to turn your deck into a slot

Limited: This card was a beast in limited. Anyone that played in Coldsnap
limited knows the brokeness of the ripple mechanic in dekcs without the 4
per deck rule and a reduced deck size, allowing hordes of 2/1 Sentinels or
+2/+2 enchant creatures. Now amplify that by turning any spell you have into
many other copies. It relies a bit on drafting multiple copies of spells,
but for the most part in draft you can manage to get a few copies of some of
the more decent spells in your color.

Constructed: 1.5
Casual: 3
Limited: 3.5

Me: 5/5 (For not mentioning Relentless Rats.)
The Missing Linc

-Balding for just over 5 years
-Playing MTG for just over 10

Thrumming Stone

This card has been popular in legacy formats where you can create superswarm of rats when you play relentless rats. Because your deck can have as many of these as you wish, you play one, ripple, find another that goes into play, ripple, find another, rinse repeat. Give them haste and the game is done. Otherwise, this card has little use. Very narrow. It is not to often that you will find a copy of a card in the next four. You can dedicate some combo to this and make some use but there are better ways to make use of your library manipulation.

Constructed: 2 (sooooo narrow)
Casual: 3
Limited: 1

#1 Magic Noob in Canada since 2002
The fact that actually hitting another copy of a spell is highly
improbably is enough to make this card unplayable. If you want to
play junk legendary artifacts, this will be one of your top picks.

In casual, only Relentless Rats can boost its score from rock bottom
to bad, but remember, it's still bad. There's no casual application to
this card outside of Relentless Rats. Well, there's Proteus Staff but
the point still stands.

In limited, the deck is smaller but getting multiple copies of a card
is also smaller. That means this still stinks.

Constructed: 1/5
Casual: 1.5/5
Limited: 1/5

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