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Pojo's Magic The Gathering Card of the Day


Image from Wizards.com

Edge of Autumn
Future Sight


Reviewed May 14, 2007

Constructed: 3.17
Casual: 3.17
Limited: 3.50

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all our 
Card of the Day Reviews 


Jeff Zandi


 7 Time Pro Tour Veteran

Player since 1994

Level II DCI Judge

Member of the Texas Guildmages

Edge of Autumn

Not the best. It’s kind of funny that this FUTUREshifted card would be so much worse than its ancestors, cards like Rampant Growth. Edge of Autumn is EXACTLY as good as Rampant Growth (itself not exactly considered broken in the ways of putting land into play) only if you play Edge of Autumn before you put a fifth land into play on your side of the board. The cycling ability is a little dodgy, since you have to sacrifice a land to do it, hardly making up for the very real possibility that this card will be dead in your hand. Having said all that, you probably STILL play Edge of Autumn in sealed deck, maybe even in some booster draft decks, but NEVER in constructed.

CONSTRUCTED: 2.0
CASUAL: 3.0
LIMITED: 3.0

BMoor

Edge of Autumn

Essentially it works just like rampant Growth, except once you play your fifth land it becomes a cantrip. You usually won't really want to cast this if you've already got at least five lands, right? Well, there is my casual green deck that powers out a ton of lands and then plays a 20/20 Ivy Elemental, but for most decks, this is fine. Especially in Limited, where you shouldn't have too many spells that cost more than four mana anyway. Besides, after about turn six the only reason to play Rampant Growth is if your mana screwed or if you want to thin your deck a little, right? And the cycling ability does thin your deck.

Constructed- 3.5
Casual- 2.5
Limited- 3.5

-David N

Monday - Edge of Autumn

A more versatile version of rampant growth. Early on it accelerates your mana. Late game you can cycle it for card drawing. Will see some use within block with only a few dual lands available to fix mana problems. There are lots of nonbasic land hate in this block so may see more play with the encouragement to play basic lands.

Constructed: 3
Casual: 2
Limited: 4

Arcane
Edge of Autumn

Constructed: As a green mage, I happen to love this card. It gives you the land fetching ability that you want in the early game to try and ramp up your man or fix colors, but in the late game, when other land fetch cards don’t do nothing more than thin your deck this card can actually take mana surplus and turn it into business spells. It loses some points in the mid game point, when you have too many lands to use it to get another and too few lands to make sacking one to draw a card a good idea (around the 5-7 land mark).

Casual/Multi: All kinds of decks can benefit from the duality of land fetch and card draw. Dredge decks will jump over the ability to dredge back their favorite cards at instant speed without dipping into blue for card draw(not to mention how well this seems to work with something like Life From the Loam). And will probably find a home in some of the old cycling decks that use Astral Slide or Lightning Rift, etc.

Limited: The biggest benefit I can see to this card is that in TS-PC-FS drafting you might not be committed to green early on in the draft and thereby might miss some of the land fetch cards like Search for Tomorrow or Monvuli Acid Moss, giving you an opportunity to pick up some land fetch late to help even out that splash color or just to help accelerate. A solid card that is rarely going to be a dead draw in limited since it can fill a few critical uses.

Constructed: 4
Casual: 4
Limited: 4
Necro
nomikron
Edge of Autumn:

I like this card. It's a rampant growth that can be cycled later on, for no mana. I would have preferred for it to have the standard "Cycling (2)", but, this isn't that bad. The two parts of the card seem to work fairly well, though the 4 limit would have been better at 5 or 6, since some decks that would run this card would want to ramp up to that high. I'm not sure why it even needed a limit. This card can rate well in most formats, but slightly lower in standard, mainly due to the expensive landbases.

Constructed: 3/5
Casual: 4/5
Limited: 3.5/5
PsychoAnime Edge of Autumn is actually a pretty nice card. The problem with mana accelerants
is that they becomes useless late game when you more than enough lands. This
card gets past that drawback with its cycling and since lands are plentiful
anyway, sacrificng that land isn't that big of a problem, especially when that
land can be tapped for mana first.

I can't see it being used in any standard archetype right now but it does have
a lot of potential when Ravnica rotates out and mono-colour sees more play.

Constructed: 3/5
Casual: 3.5/5
Limited: 3/5
David Fanany

 

Edge of Autumn

Superficially, this seems like an improvement over the old Rampant Growth. Cycling always makes a card more versatile, right? The problem is that sometimes you still need that extra land late game, if you're building up to something like Demonfire or Verdant Force. And having to sacrifice a land might affect your board position and your ability to play that Demonfire or Verdant Force you draw next turn. In the right deck, though, Edge of Autumn can be very effective.

Constructed: 2/5
Casual: 2/5
Limited: 2/5

Linc
Edge of Autumn
 
Plain out better than Rampant Growth.  This card deserves love and will get it in all formats.  Don't need the land, well, thin your library and get something new.  Usually you can figure out how many mana max a deck needs.  Mine is rarely more than 6 and this card will get you to 5 before you need to use it as a cycler.  In limited this will be the card that might allow you to splash a 3rd or even a 4th color.
 
Constructed: 3
Casual:3
Limited:3
DeQuan
Watson
Edge of Autumn - Monday
 
This card is very misleading.  At first, it seems useful, but once you get down to it, it's quite inferior.  Honestly, it's inferior to many other land search cards that we have available.  Rampant Growth has been around forever, and isn't near as limited as Edge of Autumn, and Rampant Growth rarely gets played at all.
 
Constructed: 1.5
Casual: 1
Limited: 1.5

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