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Pojo's Magic The Gathering Card of the Day

Image from Wizards.com

Skirk Ridge Exhumer
Future Sight

Reviewed June 14, 2007

Constructed: 2.50
Casual: 3.00
Limited: 3.58

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all our 
Card of the Day Reviews 


Skirk Ridge Exhumer

Here's a Spellshaper I can get behind. Goblin tokens are always useful, even if you're nto playing a Goblin deck. These guys make great blockers, and you can sacrifice them en masse to take down Dragons. Or you can just swing and hope that your opponent blocks poorly. And, it's in the color of Madness!

Constructed- 3.5
Casual- 3.5
Limited- 4


Thursday - Skirk Ridge Exhumer

Another so-so spellshaper. This time, you get to make Festering Goblins. Festering Goblin doesn't see play in constructed, and I don't see this even making the cut in a mono-black deck. It doesn't do enough; you might as well just play Damnation instead, which doesn't bother your hand like this does.

In casual, just play Damnation instead.

In limited, a good choice for a black deck since he can trade with guys bigger than himself, or trade for two really small guys, and he's repeatable.

Constructed - 2
Casual - 2.5
Limited - 3

David N

Thursday - Skirk Ridge Exhumer

My favorite spellshaper of the set. It's cheap at 2 for a 1/1. And it makes the best token, festering goblin. -1/-1 is such an awesome ability. Kills their early threats such as savannah lions and blade or takes care of the birds or elves. Just simply amazing. Awesome black is one of the main colors of madness, dredge, and delve mechanic.


David Fanany

Player since 1995

Skirk Ridge Exhumer

With the real Festering Goblin around, there's no real need to play Skirk Ridge Exhumer in constructed. Even in reanimator or madness decks, there are better options. In limited, though, the Exhumer is strong. Not only is it a discard outlet for exciting cards like Dark Withering and Conflagrate, the tokens it creates trade with 2/2 creatures (at least, any that aren't named Blood Knight or Suq'Ata Lancer) or with two 1/1 creatures. That makes up nicely for the card you discarded to make the Festering Goblin token - and another one will probably be along next turn.

Constructed: 1/5
Casual: 2/5
Limited: 4/5

Skirk Ridge Exhumer

Constructed: Unlike a lot of the other spellshapers we’ve reviewed this card is one of the only ones I really don’t mind discarding cards to mass produce tokens with. Unlike yesterday’s card that doesn’t answer your opponent’s creatures these tokens are quite capable of trading with creatures larger than themselves making blocks hard for your opponent. Also zombies have always been a very well supported archetype, and even in standard right now we have access to Lord of the Undead and Undead Warchief which can make the little tokens all that much more devastating.

Casual/Multi: Every kitchen table has at least one person playing their zombie deck that they believe is fun with its Gemplam polluters and Noxious ghouls (A hint: It isn’t a fun deck and everyone hates you for playing it.) Well regardless of enjoyment values the Exhumer provides a nice little kick in the pants to those zombie decks. Produce a nice wall-like army of festering goblin tokens making attacking you seem very unappealing but then launching polluters that make leaving you alone even less so. Combine with some cards like haunted crossroads and oversold cemetery and you can offset the cost of discarding cards.

Limited: I know I said that I wouldn’t mention madness with the spellshapers anymore this week, but black in TS limited is just too important to not mention along side the exhumer. It’ll come late in the draft meaning that it will most likely act as a supplement to a madness based strategy more than as a catalyst to make you head that direction, but you’ll almost always be happy to see it in black. And the ability to make a 1/1 that can kill creatures on its way to the bin will almost always find a use in every stage of the game whether you have lands to pitch to it or not.

Constructed: 3.5
Casual: 3.5
Limited: 3.5

#1 Magic Noob in Canada since 2002
This isn't that bad. The pattern I'm seeing here is that if a
Spellshaper creates creatures that need to tap, then it is horrible.
This card doesn't suffer from the same drawback as its tokens can start
doing its stuff right away. This guy also comes out on turn 2.

Festering Golbin, although not a great card on its own, certainly
serves to be a nuisance in a bundle. 2 Festering Goblins can take out a
4/4, which is quite decent.

However, in constructed, this guy like the other Spellshapers aren't
playable as every card is better than the tokens.

Constructed: 1/5
Casual: 2.5/5
Limited: 3/5

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