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Pojo's Magic The Gathering Card of the Day

Image from Wizards.com

Future Sight

Reviewed June 12, 2007

Constructed: 2.00
Casual: 2.50
Limited: 3.17

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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Card of the Day Reviews 



Any extra card you have can become a 3/1 that swings exactly once. Like a little red Groundbreaker. Remember, you can do this on your opponent's end step, and then the token won't get sacrificed until the end of your turn. This lets you untap the Sparkspitter and make another Elemental, so you can have two attacking at once.

The main attraction of the token Spellshapers is that they can put a large number of tokens into play. Sparkspitter's tokens die after one turn, so you can't have more than two out. It is, however, a good way to turn excess cards into a decent damage source, or Madness out Reckless Wurm.

Constructed- 2
Limited- 3


Tuesday - Sparkspitter

Wee. It constantly makes 3/1 tramplers that die. I have a few problems with this guy; first, it costs 3 to get it onto the board. That's not a lot of mana but for the deck this goes in, it's kind of slow. Second, why not just play burn spells instead? Burn is better because it can clear out a problem blocker much more easily than this can. Additionally, if you're trying to deal the last few points and they have blockers out for your small guys, burn can finish them off whereas this guy will have trouble if they have something with more than 3 toughness. Just play burn spells instead.

In casual, just play burn, or Ball Lightning.

In limited, he's a bit better. Repeatable creatures is always good, even if they don't survive the turn.

Constructed - 2
Casual - 2
Limited - 2.5

David N

Tuesday - Sparkspitter

One of the better spellshapers of the set. 3 for a 1/3 isnt great but afterwards u basically get a spark elemental for 1 and a card. Red/Black is an easy color combo for madness decks to take full advantage of the discard. The spark elemental is an easy 3 damage to their face or at least taking out a decent sized creatured.

Constructed: 3
Casual: 3

David Fanany

Player since 1995


It could be hard to find a constructed deck where Sparkspitter really fits. It's not really on-color for Dredge decks, but it is in color for Madness. Unfortunately, red also has Jaya Ballard, who is much more versatile and even better at winning the game on her own. In limited play, though, Sparkspitter can get out of hand. Turning unneeded lands into 3/1 attackers every turn wins games. Don't forget to play Dark Withering in that deck, too.

Constructed: 1/5
Casual: 2/5
Limited: 4/5


Constructed: Spark Elemental was good b/c it was the closest we had seen to Lightning Bolt in a long time and let red deck wins come out swinging from turn one on. While I’m not generally a fan of spellshapers, the sparkspitter does let you turn dead cards in the mid to late game into potential damage at your opponent. A 3/1 is hard to block against as it will most likely kill your creature, you don’t feel too happy to be blocking a creature that would die at end of turn and won’t want to block, but you want to take 3 against a burn deck even less making it a win for the red deck either way.

Casual/Multi: I’m less inclined to play anything that doesn’t stick around in a multiplayer setting, but haste creatures can always be counted on to catch your opponent off guard (though less so with a Sparkspitter on the table letting you opponent always know that one is coming potentially) so I’m a little up in the air on this one. Time and testing will tell, but for now I’m more inclined to put this in the plus column as the hardest of the spellshapers to kill @ 3 toughness.

Limited: Steady stream of creatures is never a bad thing and will either bolt your opponent or take out a creature mostly likely, almost always being worth a card in hand. Loses a few point compared to the other spellshapers in that you don’t get to keep your newly invested card-for-creature on the table for more than a turn, making it a tentative investment; but the ability to constantly pour out threats is good enough and provides you with a good use of worthless lands late in the game.

Constructed: 3
Casual: 2.5
Limited: 3

#1 Magic Noob in Canada since 2002
This card is too slow for constructed play as aggro should be winning
near turn 4 anyway and this guy brings out Spark Elemental on turn 4.

In casual though, players tend to have a lower budget and so the win
is won a bit later than in constructed. This means a lot more useless
lands are drawn. This converts all those lands into Spark Elementals
and that's not bad. This can also bring Spark Elemental as blockers.

In constructed, it could be used, but not as a high pick just because
games are so much slower here.

Constructed: 1/5
Casual: 3/5
Limited: 2.5/5

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