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Pojo's Magic The Gathering Card of the Day

Image from Wizards.com

Giant Growth
10th Edition

Reviewed June 10, 2007

Constructed: 2.33
Casual: 3.00
Limited: 3.83

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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Card of the Day Reviews 

Jeff Zandi

 7 Time Pro Tour Veteran

Player since 1994

Level II DCI Judge

Member of the Texas Guildmages

Giant Growth

Giant Growth is one of the big five, one of the original Magic cards that gives you three of something for one mana, along with Ancestral Recall, Healing Salve, Dark Ritual and Lightning Bolt. Most of these have been taken away, deemed too powerful to be fair. Giant Growth is still a great card for limited play, but not useful enough for competitive constructed formats.



Giant Growth

Always a classic. One little green mana turns into an extra 3 power, an extra 3 points of damage, an extra 3 toughness to save a creature. Often imitated, never duplicated. Well, except that one time. This is the closest thing Green will likely ever have to creature removal; all the ability and use of a burn spell but with a more creature-centric feel.

Constructed- 3.5
Casual- 3.5
Limited- 4.5


Monday - Giant Growth

For the two people in the audience that care, I was on vacation in Germany, but now I'm back. :)

Now, back to the subject. This is a - nay, THE - classic green card. It has been with us since day one and it will probably stay that way. It has always been useful, but has seen less and less play these days as there are always better options available, like Stonewood Invocation nowadays, or splashing red for a (more useful) burn spell like Incinerate. Giant Growth does have its place, but that place doesn't need filling right now. It will always be a popular casual card, though, as you can't beat +3/+3 for 1 and people like their fatties.

In limited, a great pick if you're playing green. I might even splash green for this, as it can help swing the game in your favor.

Constructed - 2.5
Casual - 3.5
Limited - 3.5

David N

Monday - Giant Growth

One of my all time favorite green cards. +3/+3 to any creature for 1 mana. ALOT of combat tricks. Can be used on offense or defense. Really glad this card never went away.

Constructed: 3
Casual: 4
Limited: 4

David Fanany

Player since 1995

Giant Growth

It's amazing to think that this is the last survivor (in the "duration" worldview, anyway) of the five three-of-something-for-one-mana cards from Alpha. It wasn't even close to being the most powerful, but then again we have a different idea now about what power level is healthy. I wouldn't call Giant Growth more than slightly playable in constructed; people usually go for something with a bigger effect, like Blanchwood Armor or Elephant Guide. It's a staple in limited, though, being the very definition of "combat trick."

Constructed: 2/5
Casual: 2/5
Limited: 4/5

#1 Magic Noob in Canada since 2002
I hated Giant Growth when I first played Magic. After working out some
simple combat math which sadly took a long time, I blocked my friend's
creature, only for him to play Giant Growth. I read it, and pretty
much went like "What the !@#$%?!?".

It's been a long time since that, and Giant Growth still has a spot in
my heart. Sadly, Might of Old Krosa and Stonewood Invocation are so much
better than this that I would never consider playing this.

If your opponent is tapped out, Might of Old Krosa is pretty safe and
bettre than Giant Growth. If your opponent is not tapped out, playing
Giant Growth can easily net you a -1 advantage if your opponent happens
to have some removal. Stonewood Invocation does not have this drawback.

Constructed: 1/5
Casual: 1.5/5
Limited: 3/5, combat tricks are cool!

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