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Pojo's Magic The Gathering Card of the Day

Image from Wizards.com

Grim Harvest

Reviewed December 13, 2007

Constructed: 2.50
Casual: 4.00
Limited: 3.30

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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Grim Harvest

For this to be useful, you need to have pretty strong control over when your creatures die. It can be decent, but it can also backfire quite painfully. The Makeshift Mannequin decks seem pretty good at predicting when their creatures will die, what with Evoke and all, but other than that, I'm not convinced.

Constructed- 1.7
Casual- 3
Limited- 2.2


Thursday - Grim Harvest

Raise Dead with the recover mechanic tacked on. I always thought Recover was a potentially powerful mechanic, but it can be situational and requires too much mana to be worth it, especially on this card. Nowadays, this could be cute with Evoke creatures, but it requires too much mana and you have to pay the recover cost immediately, unlike with Makeshift Mannequin. I would just stick to the tried-and-true deck.

In casual, you can probably find enough time to set up more mana to get an Evoke + Grim Harvest engine going, so I would definitely try that out here.

In limited, this is a lot more useful. You can usually find ways to keep 3 mana open to Raise Dead your guys constantly and gain a serious creature advantage.

Constructed - 2.5
Casual - 4
Limited - 3.5

David Fanany

Player since 1995

Grim Harvest

I'm a little surprised that the Recover cards didn't get more attention in constructed play; recurring them is obviously mana-intensive, but the card advantage they provide is quite ridiculous. Can you imagine chaining Grim Harvest with Shriekmaw? Or Mulldriter? Or Augur of Skulls? Or Avalanche Riders? People have done all of those and more, and they're all good moves.

Constructed: 3/5
Casual: 5/5
Limited: 4/5 (You hit my Stalking Yeti with Skred? Oops . . . it's back!)

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