Pojo's Magic The Gathering news, tips, strategies and more!

Pojo's MTG
MTG Home
Message Board
News & Archives
Deck Garage
BMoor Dolf BeJoSe

Paul's Perspective
Jeff Zandi
DeQuan Watson
Jordon Kronick
Aburame Shino
Rare Hunter
Tim Stoltzfus
Judge Bill's Corner

Trading Card

Card of the Day
Guide for Newbies
Decks to Beat
Featured Articles
Peasant Magic
Fan Tips
Tourney Reports

Color Chart
Book Reviews
Online Play
MTG Links

This Space
For Rent

Pojo's Magic The Gathering Card of the Day

Image from Wizards.com

Time Stretch
10th Edition

Reviewed August xx, 2007

Constructed: 1.80
Casual: 3.00
Limited: 2.60

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all our 
Card of the Day Reviews 

Jeff Zandi

 7 Time Pro Tour Veteran

Player since 1994

Level II DCI Judge

Member of the Texas Guildmages

Time Stretch

First the good news, Time Stretch lets you take TWO EXTRA TURNS in a row. A lot of cards are compared to Time Walk. Every time a great new card comes along, SOMEONE inevitably compares it to Time Walk. But seriously, Time Stretch REALLY IS a lot like a Time Walk. In fact, Time Stretch is just exactly like TWO Time Walks in a row. For the very large price of ten mana.
As powerful as Time Walk is, you can actually make it terrible if you make it cost enough. A mana cost of ten just about takes Time Stretch out of the Serious Constructed picture. I recognize that it has been successfully used in the past in a few decks that generated huge mana, but in general, Time Stretch is just plain too expensive to roll with. Time Stretch is too expensive to fit in most good limited decks. If your booster draft or sealed deck has Time Stretch in it, something has gone wrong. That having been said, it DOES happen sometimes, and when you DO manage to cast it on turn one zillion, you will be pretty happy with the results.



Time Stretch

It costs ten mana. Unless you've got a deck designed to use Riddle of Lightning to reveal it for ten damage, it just costs too much to see any serious play.
Limited, especially Sealed Deck, can actually use this. Games often go long and result in creature stalls, so you might get ten mana. Once you've got it, you have to hope that you can use those two extra turns prudently, since you essentially burned a turn tapping out to cast Time Stretch. The best way to exploit this would be superior board position, letting you attack aggresively knowing you'll get to untap and attack again, or a few upkeep triggers you'd like to get extra mileage out of.

And then there's casual. This could work in casual, even in multiplayer, where people don't like to charge out of the gates too quickly. You might even get some politics out of it, since it does say "target player".

Constructed- 1
Casual- 2.5
Limited- 3

David Fanany

Player since 1995

Time Stretch

What an effect. You may as well write "Resolve this and win the game!" in the text box. Unfortunately, it's very, very hard to cast without something like the Urzatron or Cloudpost. If you don't have that something, Time Stretch is far too expensive and unwieldy for actual use. Unless you have some kind of turbo-Tron-Tooth and Nail deck or some such, Time Warp is much more attainable even in casual play. I can't imagine you would ever be able to play this in limited, much less play it well; unless you have lots of copies of Sift and Tidings, doesn't it sort of say "8UU: Draw three cards?"

Constructed: 2/5
Casual: 3/5
Limited: 1/5

MTG Rules Advisor

Time Stretch:

This card is just way too expensive. Sure, you'll probably win the game when you play it, but, for 10 mana, it needs to say "You win the game". Now, that said, this is actually ok in limited, though I've never had the chance to play it there. However, a faster, more agressive deck will have you dead by the time you can play this, so, that tempers it quite a lot.

Constructed: 1/5
Casual: 2/5
Limited: 3.5/5

#1 Magic Noob in Canada since 2002
Time Stretch (8UU)

Target player takes two extra turns after this one.

10 mana is a lot for constructed play. The only way I see for this to
be even remotely used is in a combo deck that can somehow play this
over and over again, but I don't see how this can be done at the moment
in Standard. In Extended, if you want to recur this over and over again,
you might as well just recur Orim's Chant or even Time Stop over and
over again instead.

In casual, this is a pretty cool card, although I still think it's not
very good. It's better in multiplayer though because skipping 3 or 4
opponents' turns is better than just skipping just 1 opponent.

In limited, it costs a lot so it's going to be a very low pick.

Constructed: 1.5/5
Casual: 3/5, it's pretty cool
Limited: 2.5/5

Copyrightę 1998-2007 pojo.com
This site is not sponsored, endorsed, or otherwise affiliated with any of the companies or products featured on this site. This is not an Official Site.