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Pojo's Magic The Gathering Card of the Day

Image from Wizards.com

Siege-Gang Commander
10th Edition

Reviewed August 23, 2007

Constructed: 2.80
Casual: 4.00
Limited: 3.40

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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Card of the Day Reviews 


Siege-Gang Commander

For 3RR, you get four creatures.  Four creatures at once.  That in itself is good enough reason to play this.  The sacrifice ability is just gravy.  And it's incredibly tasty gravy, especially if you've got more Goblins.

Constructed- 3.5
Casual- 4.9
Limited- 4.5


Thursday - Siege-Gang Commander

An interesting card to reprint, because it was amazing back when goblins were a major deck, and is just "good" without lots of goblins to go with it. Although, of course, I can't say anything for sure, all of the current Lorwyn information points towards there being very few to no goblins in the set, so he won't get any better there. Still, he's a good card, but a little slow without extra goblin buddies to go with him.

In casual, you play this in your goblin decks, enough said.

In limited is where this guy is great. Effectively, you get 4 Shocks if you sac them all off, and if you want to, you can block with the tokens and make them into Volcanic Hammers. A very effective card that can turn the tide in your favor.

Constructed - 3
Casual - 3.5
Limited - 4.5

David Fanany

Player since 1995

Siege-Gang Commander
Siege-Gang Commander was very good in Standard when Goblin Warchief and Goblin Piledriver were also around. Now that they're not, it might be a little harder to find uses for this card, but it still interacts with Momentary Blink and Mogg War Marshall. Still, it'll always have the older formats where people win tournaments with what are basically goblin tribal decks, and it's a super-fun card to play with. With a Furnace of Rath, the Siege-Gang Commander is lethal on its own!
Constructed: 2/5
Casual: 5/5
Limited: 3/5
The Missing Linc

-Balding for just over 5 years
-Playing MTG for just over 10

Siege Gang Commander

Get this goblin to stay around for long enough and you have a very useful card indeed.  Even if you just use the 3 goblins to shoot 6 to their head, but first make the attack, it will be worth it.   Having there blockers suddenly enter into the picture is not bad as well.

Constructed: 2
Casual: 3
Limited: 4

#1 Magic Noob in Canada since 2002
Siege-Gang Commander (3RR)
Creature - Goblin

When Siege-Gang Commander comes into play, put three 1/1 red Goblin
creature tokens into play.
1R, Sacrifice a Goblin: Siege-Gang Commander deals 2 damage to target
creature or player.

This could find itself in UWR Blink as it fits the colour and it's
come into play ability is rather good, getting a total of 5 P/T for 5
mana. It's also rather good in Mono-Red Goblins.

In limited, this thing is pretty good. You get a potential +3 advantage
against your opponent. It also launches Squee!

Constructed: 3.5/5
Casual: 3/5
Limited: 4/5

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