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Pojo's Magic The Gathering Card of the Day

Image from Wizards.com

Future Sight

Reviewed April 26, 2007

Constructed: 1.80
Casual: 2.90
Limited: 3.10

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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Card of the Day Reviews 


A 1/1 for 2 is nothing special. What's special is that when it dies, it gets Suspend 3 instead, meaning it'll be back. And it'll be back as a 4/4. Three turns is a long time to wait between dying and coming back, but it does keep coming back. Any creature that's that hard to kill must have some use, but the 1/1 it starts out as isn't too exciting. This is best used in a deck that likes to sacrifice creatures, or possibly in Extended in a Modular deck of sorts.
Constructed- 1.8
Casual- 2.5
Limited- 2.5
David Fanany Epochrasite

This is a cute card and a very interesting design, but a 1/1 creature for two mana with no other abilities doesn't look very good in constructed. On the other hand, I don't think it should be discounted completely, seeing as it can never really die, barring the odd Disintegrate or Condemn. When it returns it'll be a 4/4 with haste for basically zero mana, and you'd be hoping that it would come back just in time to end the game in a couple of swings. I wouldn't be entirely surprised to see it in some deck one day. In casual play, your suspend deck loves this, as do your draft and sealed decks - most of the removal spells in Time Spiral block can't get rid of this forever.

Constructed: 2/5
Casual: 4/5
Limited: 4/5
PsychoAnime Review by PsychoAnime

Let's see, if you played it from your hand, it's a 1/1 for 2 mana. That's bad.
However, it does come back after 3 turns as a 4/4 which is not that bad.

It's still too slow for constructed though.... Even if it becomes a great hit,
it's pretty easy to sideboard against.

In casual, I don't see any weird combo for this card but just the fact that
it keeps coming back is enough to drive an opponent crazy if your opponent
can't get rid of it, which you can design your deck to do.

In limited, this is pretty cool as it gives you something to play on turn 2
and your opponent will end up either (a) wasting removal on it, (b) wasting
blockers on it in early game, and that advantage already gives you a high c
chance in winning the game.

Constructed: 1/5
Casual: 3/5
Limited: 3.5/5
The Missing Linc
I think that this card has some potential as a combo card in the right deck.  I see decks that may run with Paradox Haze making use of this guy.  A reoccuring 4/4 beatstick is not too bad as long as he keeps coming back often.  To put him in the graveyard, you will need to sac him or chump block.  In the current environments, chump blocking is not that hard or unusual.  Even in limited this guy keeps coming back which makes him even better.  I like him, he has flavor.
Constructed: 2/3
Limited: 3/4
Casual: 3

Definitely another interesting card. I think the ability is too slow for constructed play, even if it can't be killed.

Casual: also, too slow in this format, IMO.

Limited: Ehh, just make sure to force a trade early with one of their 1/1's. Actually this thing is probably better served as a deterrant to their attacking.

Constructed: 2/5
Casual: 2/5
Limited: 2.5/5

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