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Pojo's Magic The Gathering Card of the Day

Image from Wizards.com

Future Sight

Reviewed April 25, 2007

Constructed: 3.12
Casual: 2.75
Limited: 2.15

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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Card of the Day Reviews 



For 1U, you get a counterspell that doesn't really counter anything, just gives you more time to draw a real counterspell. Sounds like Remand to me, except Remand gives you a card and makes you deal with the spell again whenever your opponent has mana to play it. Delay isn't a cantrip, but it gives you a much more impressive timetable-- three turns. I can see this going into a deck with Pull from Eternity or Timebender being used as a harder counterspell than it is, but that deck seems fragile anyway. And against a deck that just happens to be running Fury Charm or Paradox Haze, this won't be useful at all. But if all you need is some extra tempo, then any deck that runs Remand could defend its decision to run this instead.

Constructed- 3
Casual- 3
Limited- 2.5
David Fanany Delay

I am a big, big fan of this card. The price is perfect and it does exactly what it promises - three turns is a lot of time to find a more permanent answer. This card will be compared to Remand and I think it will compare reasonably well. It doesn't draw you a card, but it does give you a longer time to find a more permanent solution. Unlike with Remand, your opponent can get around it with something like Fury Charm, but I don't consider that a major threat as many decks won't have space for tricks like that. Delay will see play. I'm not a huge fan of counters in limited, but it's certainly playable. A cute trick (for both constructed and limited) could be to Delay your own spell if you think you're going to lose a counter war so you can play it later without paying its mana cost; and if you do that in limited, you're much more likely to have your own Fury Charms.

Constructed: 4/5
Casual: 4/5
Limited: 2/5
Delay does what its name says - it delays a spell for 3 turn.

In constructed and in a control deck, there are enough counterspells that get
rid of the spell such that this is not needed. In aggro, well, blue isn't
known for its aggro, although it could stop a spell that prevented you from
winning the game, but that's mostly for casual.

In limited, I don't think the three turn makes much of a difference. I could
see myself picking as a late pick just because it does have some use.

Constructed: 2/5, I can't see it right now but I think someone will make a deck
that uses this card well.
Casual: 1/5, although not a true counterspell, it is stilled frowned upon
Limited: 2/5s

An interesting card for sure. It'll see some play in constructed because it delays a spell for 3 turns, until you can deal with it. Sometimes, the game is over before the spell is cast again.Bad in a control mirror, good against an aggro deck.

Casual, why not? Assuming your group doesn't hate you for running counters, and this one isn't a hard counter.

Limited: Not so sure that it's worth running here, 3 turn delay on their bomb.. in a format where you can end up in big stalemates. Could be used early in a tempo-based deck, allowing you to push through for the win.

Constructed: 3.5/5
Casual: 3/5
Limited: 2/5

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