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Pojo's Magic The Gathering Card of the Day

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Ghostflame Sliver
Time Spiral

Reviewed November 15, 2006

Constructed: 1.25
Casual: 2.01
Limited: 2.17

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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Card of the Day Reviews 

Jeff Zandi

 5 Time Pro Tour

Ghostflame Sliver

Good in Sliver decks! The good news is that this Sliver gives you a 2/2 for two mana that doesn’t give your opponent’s Slivers any significant abilities. The bad news is that Ghostflame Sliver is just a bad creature for limited decks. You can only really reliably play this card in decks with plenty of red and black mana. If you are only splashing red or black in your deck, Ghostflame Sliver is not likely to get on the board until late into the game. Decks with plenty of red and black mana do not have much use for Slivers in Time Spiral limited formats. In constructed Sliver decks, you would tend to leave out such a “vanilla” Sliver such as this one.



Ghostflame Sliver

This is Time Spiral's most useless Sliver. If your opponent has a lot of protection from [color], or has a deck built around Pentarch Paladin, then sideboard this in. Otherwise, you can do better. A LOT better.

Constructed- 1
Casual- 1.5
Limited- 1

Jordan Kronick

Ghostflame Sliver

Sometimes you just need a sliver and it doesn't have to do much other than adopt the abilities of the others. This is your guy. Being colorless is very rarely going to be an issue in a multicolored sliver deck. It does allowed the red and black parts of the swarm to not get stopped by Paladin En-Vec, which is handy. But mostly this is just a bear version of Venser's Sliver. The real flaw here is that black is clearly the worst sliver color in Time Spiral. So while he's a nice drop, you probably won't use him anyway. Spinneret is almost always going to be the better bear drop and Gemhide and Two-Headed Sliver also fill out the 2-slot. Unnecessary but interesting.

Constructed Rating - 2.5
Casual Rating - 2.6
Limited Rating - 3.0

KC MetroGnome

Ghostflame Sliver

If you're in black and red, this is already decent as a 2/2 for 2 mana. It's also got the advantage of being able to dodge the only two CoP's that are still in standard (for what that's worth) and avoiding most protection effects (a feature very much appreciated in a R/B deck). It's something of a metagame call (lot's of white in your area, maybe this makes the cut). Obviously it's better with a bunch of slivers, but it's one that I could see showing up by itself as well, just as a colorless source.

Constructed - 2 (higher if you're in the right meta for it)
Casual - 2 (kinda dull)
Limited - 3


Ghostflame Sliver

Um...okay. I guess the fact that it's a 2/2 for 2 is ok...although it requires two colors, but two colors is not exactly hard these days. I don't see the ability being relevant at all in constructed, as there are few to no cards used that care about the color of your slivers. Not to mention...slivers are outmatched by many better deck choices.

In casual, if it can help your sliver deck out against the opposition, throw it in. It is at least a 2/2 for 2, something you don't always get in a sliver.

In limited, uh...maybe a 23rd card if you have nothing better. This won't protect your slivers from a Strangling Soot.

Constructed - 1
Casual - 2.5
Limited - 1.5

Gackley Ferguson

Let's see...Ghostflame Sliver...I'm not impressed,a 2/2 for RB and all you get is all Slivers are colorless, can't really see where this would come in handy, and a 2/2 for two different mana? I can think of other 2/2s for 2 that give you much better rewards...the guildmages for example.

Constructed: 1.5/5 it just doesn't have a good use.

Casual: 1/5 even more useless, use better 2/2s

Limited: 2.05/5 A 2/2 could be helpful, but in limited your mana base isn't that sturdy, so the liklihood of you getting it out is slim to none.
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