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Pojo's Magic The Gathering Card of the Day

Image from Wizards.com


Reviewed April 03, 2006

Constructed: 2
Casual: 1.5
Limited: 1.96

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all our 
Card of the Day Reviews 

Jordan Kronick

Prahv, Spires of Order - The first thing everyone notices about this is card is the enourmous mana cost attached to the ability. Tapping 7 lands to prevent the damage from one source seems like a huge payment. Most of the time, it really is. However, there are some situations where this card is the best possibile choice. My current favorite RBC deck is devoted to winning with Simic Sky Swallower. This is one of the few cards in the block that can actually stop an SSS. That alone is good reason not to ignore it. Honestly, I would avoid playing this in constructed. However, if I'm in Azorius for draft and I have one of these, there's no reason not to include it. This is not always true of the Guildhalls. Svogthos, Duskmantle and Nivix are all pretty lame most of the time and it's not really worth losing a colored mana. Prahv rises above this distinction.

Constructed Rating - 2.0
Casual Rating - 2.0
Limited Rating - 2.9


Prahv, Spires of Order

From the ridiculous to the sublime: this card is the perfect foil to yesterday's card. Anthem of Rakdos spreads damage around like peanut butter; Prahv stops it cold. Anthem of Rakdos ends the game quickly; Prahv slows it to a crawl. The Anthem is a pretty solid card; Prahv isn't. It's way too mana intensive. Seven mana total for an effect that can't ever win the game for you isn't worth it. All this card does is keep you from losing. And there are much better ways of doing that. The only use this card has is sideboarded in against Fireball decks. And even then, W/U should be able to counter the Fireball outright for less mana.



Prahv, Spires of Order
T: Add 1 to your mana pool.
4WU+T: Prevent all damage a source of your choice would deal this turn.


I think I like this card, still not 100% sure on it but I think I like it. Planning to test white/blue (probably with a green splash) control this week simply because I can’t put it off any longer, control decks really aren’t my cup of tea but not even I can deny their potential after Dissension. My first impression of the new environment tells me hand disruption and weenie rush are going to be all over the place but once a reset button hits play this card can be the determining factor. It’s no Vitu-Ghazi but it has its uses.



In this format I don’t like this land very much. First of all, we all know how popular blue is in a draft and second of all, we know how popular blue is. I mean, this card is simply too slow for limited. It could be good but only if you’re planning to always have six mana open. See what I mean?

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