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Pojo's Magic The Gathering Card of the Day

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Simic Guildmage

Reviewed June 14, 2006

Constructed: 3.75
Casual: 4.25
Limited: 4.5

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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Simic Guildmage

Creature 2/2

g/b, g/b (g/u can be paid with either G or U.)
1G: Move a +1/+1 counter from target creature onto another target creature with the same controller.
1U: Attach target Aura enchanting a permanent to another permanent with the same controller.

Ah, Team Simic, the preferred guild of Doctor Frankenstein. Not much to say on this one as I’m not up to snuff on Simic, but I do know that they’re all about building the biggest creature on the block via shifting around +/+ counters. The last team of green critters to abuse that particular tactic was the spikes of Stronghold.

This guy seems to be strictly defensive, doesn’t he? That’s not a bad thing in Ravnica, though. The city loves it’s counters and Auras. If you’re playing a tight enough B/G/W deck, I can see him getting a nod for MVP. 3.5 out of 5 in both constructed and limited. In casual? Eh, who knows. ;)


Simic Guildmage

Pretty much all the Guildmages are good, if only because they’re 2/2’s for two. The Blue Guildmages especially, since that’s a bigger creature than Blue ever gets for two mana without some sort of drawback. And Simic Guildmage’s abilties are no drawback—if you can get any Aura or +1/+1 counter in play, this thing can mess with combat like nobody’s business. Suddenly all your Auras are essentially Equipment with a 1U equip cost, and power and toughness keep changing around as well. I’d go so far as to say this creature can make almost any Aura worth playing. Also Simic Initiate.

Constructed- 4
casual- 5
Limited- 4.5
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