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Pojo's Magic The Gathering Card of the Day

Image from Wizards.com

Howling Mine
Ninth Edition

Reviewed December 14, 2006

Constructed: 3.66
Casual: 4.16
Limited: 3

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all our 
Card of the Day Reviews 

Jeff Zandi

 5 Time Pro Tour

Howling Mine

“Take two, they’re small!” This is what I used to tell my opponents when they CONTINUALLY forgot to draw an extra card when I had Howling Mine in play. My favorite Howling Mine deck is the red/white artifact control/burn deck played by Mark Justice in Magic’s first Pro Tour in New York in February 1996. In fact, when I built my version of that deck six months later, I named the deck “Take Two, They’re Small”. The best thing about Howling Mine, in limited or constructed, is also the worst thing, your opponent gets an extra card before you do. For this reason, Howling Mine is considered bad for limited decks. For constructed, Howling Mine is a great card when your whole deck is built around stealing the one thing so precious to your opponent that he never even thinks about, the number of turns he has left before he runs out of cards.



Howling Mine

The old standby, the multiplayer hero, Howling Mine. Debate over this card has raged on since its original print-- is it worth playing if you're the last person to get an extra card? Every Mine player shudders in fear of dropping this only to see the opponent smile, pick up his extra card, and Naturalize it. But how often does that happen? It's a mise to be sure, but a real possibiltiy nonetheless. However, in some decks, especially Deadguy Red builds with a low mana curve, an aggressive strategy, and a shortage of ways to draw extra cards after playing out its hand, this is simply the best option.

Constructed- 3.5
Casual- 4.5
Limited- 3.5

KC MetroGnome

Howling Mine

This card has an amazing effect on the game. Sure it draws cards for all players, but that's not what it does best. Howling Mine makes friends. That's what it's best at. Sure, you're average Spike can see through that and will blast it. But in a casual game, and in some constructed matches, this card makes everyone love you. Nobody wants to take out the guy who is letting you draw an extra card. That is, until you start destroying their lands, dealing damage based on cards in hand, or play your Owl. A fantastic card in any environment.

Constructed - 4
Casual - 4+
Limited - 3
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