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Pojo's Magic The Gathering Card of the Day

Image from Wizards.com

Memory Lapse

Reviewed April 06, 2006

Constructed: 3.8
Casual: 3.8
Limited: 3.4

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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Jeff Zandi

5 Time Pro Tour

Memory Lapse

This card was not well received when it first appeared in Homelands. But then again, Homelands was not well received in general. Back then, we had Force of Will, we had Counterspell. Memory Lapse seemed like a waste of time. In the years to follow, however, amateur and Pro Tour mages alike learned that Memory Lapse has a powerful effect on the game. At first, all anyone could see was Memory Lapse as a temporary solution to some spell from your opponent. Later, players learned that there was often a big value in simply slowing your opponent down in order to give yourself time to win.

Often, it was MORE than good enough to have two mana open for Memory Lapse to stop whatever your opponent was trying to do this turn, slowing down your opponent and equipping you with information that could help you on YOUR next turn. In limited, Memory Lapse, like most counter spells, is less useful.
You are so unlikely to have very many counter spell effects in your limited deck that a card like Memory Lapse can end up as almost a dead card in your hand.



Memory Lapse

Favorite of control freaks. Time walk your opponent. Make them mad.

Constructed - 3.5
Casual - 3.5
Limited - 3.5


Memory Lapse

Uhhh.....wait, I know this one.....it's a......a.......it's on the tip of my tongue......well, it was in all those decks, like the one that that guy played in that big tournament, and he won, or placed Top 8 I think. And everyone said it was like......everyone was talking about it. It's about as good as that other counter....the one everyone's playing.....and its mana cost is....um....good, I guess, so......what was all that ordeal when 9th Edition came out? Something about counterspells, and apparently people didn't like Blue, so.......then there was that other counterspell, that everyone plays.....you have to pay 3 mana, or your opponent does....but this one doesn't have that, it just counters spells....I don't think it really has any drawbacks.....and there was something else about what your opponent draws......or doesn't draw......well, I know it's really good, at least.

Constructed- 3.5
Limited- 4
Casual- 3.8
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