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Pojo's Magic The Gathering Card of the Day
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Betrayers of Kamigawa
Reviewed March 8, 2005
based on a 1 to 5 scale
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I'm not sure why WOTC thought it was such a hot
idea to reprint Eradicate and its brothers in
Betrayers of Kamigawa, but since they did,
limited players get a very decent black removal
spell. However, what was true about Eradicate
when it debuted in Urza's Destiny years ago is
still true today.
Eradicate is good in limited, but only really as
another four casting cost removal spell. As far
as removal cards go in the current limited
format, the drawback of not being able to target
black creatures is a lot bigger deal than the
ability to go through their deck looking for
other copies of the creature that you DO
destroy. In constructed, Eradicate WILL probably
find multiple copies in the library of whoever
you play it against.
Unfortunately, Eradicate costs one more mana
than you should really be spending for a
creature removal spell in constructed formats.
Also, the other copies of the creature you
destroy are not actual card advantage for you
when they are found in the opponent's library.
You only really get card advantage with this
card when there are two identical creatures in
play or when your opponent has a second copy of
the targeted creature in his hand.
* Level 3 DCI Judge
*DCI Tournament Organizer
Its back! Eradicate is ready to take on the
Well, maybe not, while obviously this card is
superb in limited, where any creature kill
reigns supreme. In constructed the Sorcery
ability of this card pushes it solidly in the
second tier. You just don't want to tap out for
four mana on your turn just to kill one
creature. Even Control black would rather play
Barter in Blood at this cost. In casual, its
good in that its a creature kill spell that
other players don't consider cheesy, and is kind
of a fan favorite.
* game store owner
Eradicate - Tuesday
There's not a lot to say about this card.
It's a reprint. It's decent. It's not
great, but it's definitely more than good
enough to be playable. Of course there are
a few combo tricks to try and get rid of
players lands with it, but they aren't worth
it in constructed play. But you can still
expect this card to see quite a bit of play
I can't complain too much about Eradicate.
For your four mana, you are essentially
destroying between one and four (potential)
creatures, which seems decent. The major
downfalls of this card are a) it's a sorcery
and b) it only gets non-black creatures.
Neither of these are huge drawbacks, so I'm
going to give Eradicate decent marks for
both constructed and casual play.
In limited, Eradicate is slightly less
useful, as few people will have more than
one or two of a specific creature. However,
it is a decent, inexpensive removal spell,
which is nothing to turn your nose up at. I
won't call Eradicate a first pick, but don't
let it get passed around for too long.
Constructed Rating: 3.0
Casual Rating: 3.0
Limited Rating: 3.5
One of the
better uncommons from the Betrayers
offerings. Eradicate works best against
decks that use key creatures to pull off a
combo of some type. If you can strip their
deck of them, you can disable or even break
the deck. In casual, if you have to deal
with some insane creature combo a lot, this
would be a nice solution for black. In
limited, Eradicate is usually nothing more
than creature removal since multiple copies
of very nasty cards don't usually happen.
Still, it's removal, which is always highly
valued in limited.
Constructed - 4
Casual - 4
Limited - 4