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Pojo's Magic The Gathering Card of the Day

Image from Wizards.com

Land Tax

Reviewed June 24, 2005


Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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Card of the Day Reviews 

Jeff Zandi

5 Time Pro Tour

Land Tax
We didn't know how broken this card was when Legends first appeared in 1994.

Soon enough, however, there were three or four copies in every white deck and several copies in decks not built primarily on a white mana base. Yup, decks were actually SPLASHING white in order to fit Land Tax (and Swords to Plowshares, to be honest). Back then, the first player to successfully activate Land Tax would VERY OFTEN win the game. The old trick was to play a Plains and Land Tax on turn one, then to play a Strip Mine on turn two. At the beginning of your turn three, with your opponent controlling exactly two lands of his own, you would sacrifice your Strip Mine to destroy one of your opponent's lands and then activate Land Tax, allowing Land Tax to resolve while you had only one Plains in play but before your sacrificed Strip Mine had destroyed one of your opponent's two lands. This trick worked for several years. The power of Land Tax made it all the way to the Pro Tour, appearing in half of the top eight decks in Magic's inaugural professional event in 1996.

Paul Hagan

Land Tax --

I guess I can't complain in the least about this card. If it hits (which is a likely event, considering it only costs one white mana), you not only ensure that you will have land for the rest of the game, you can actually thin your deck out to the point that your draws are more relevant than your opponents, as you are less likely to draw land and more likely to draw the business cards. Other than that, I really can't think of much to say about this card that hasn't been said already / that other CotD reviewers are saying.

Constructed Rating: 4.0
Casual Rating: 4.0
Limited Rating: 4.0


Land Tax

One of the most retarded deck thinners EVER. Land Tax is WAY undercosted at only W. Play it right, and you can empty your deck of land in 6 or 7 turns...now all your draws are something infinitely more useful, and you'll ALWAYS have a land drop as long as you need it. Simply ridiculous. If you found it in limited situation, you just play it, period, if you're going white. In casual, it's especially perfect for building up your board and hand situation to make something amazing happen.

Constructed - 3
Casual - 5
Limited - 5
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