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Pojo's Magic The Gathering Card of the Day

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Seed Spark

Reviewed December 22, 2005

Constructed: 2.1
Casual: 2.7
Limited: 2.75

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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Card of the Day Reviews 

Paul Hagan

Seed Spark

Oh Disenchant, how I miss thee. Seed Spark is a decent enough addition to any white deck, especially if it lacks the ability to play Naturalize. Two Saprolings are nice, but I think I would rather have a cheaper card most of the time. Note that decks that utilize extra pud creatures will like Seed Spark, though. Glare of the Subdual jumps immediately to mind. Even if you do need the extra manpower, try not to overlook better, lower-cost options.

In limited, I generally steer clear of cards like Seed Spark until late in the draft (or as the last cards to make the cut in Sealed). However, they do come in handy when you scoop them, so don't ignore them completely.

Constructed Rating: 2.0
Casual Rating: 2.0
Limited Rating: 2.0


Seed Spark

Expensive, but in limited play, still worth it often, at the very least as a sideboard. The ability to eliminate either an artifact or enchantment makes it useful in most Rav limited games, where you'll usually find some worthy target. But then, it also can put 2 1/1's into play for you, a nice bonus. I don't often find room in the main deck for it, but if some nasty surprise shows up on my opponent's board, Seed Spark will definitely come in from the side board.

Constructed - 2.5
Casual - 2.5
Limited - 3.5

Jordan Kronick

Seed Spark

Here's an often-overlooked card. On the surface, it's just another disenchant variant. An expensive Aura Mutation or Artifact Mutation. It's often so much more, though. Let's break it down. Disenchant costs 1W. Seed Spark (essentially) costs 2WG. So for a cost of 1G, we're getting two Saprolings at instant speed. That's like grafting a Raise the Alarm onto your disenchant! The greater casting cost is really no issue for Seed Spark. Firstly because white/green decks shouldn't have much of a problem getting up to 4 mana. Secondly, because the best targets often don't come out until later in the game. And thirdly because, if you need them, there are so many other options for quick enchantment/artifact removal.

Constructed Rating - 2.3
Casual Rating - 3.3
Limited Rating - 3.4
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